Adding Topology to areas of the model

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Old 10 October 2012   #1
Adding Topology to areas of the model

I am working on my first model in zbrush and have what is a seemly simple problem.

I started modeling a dog out of a sphere mesh and wound up with a head without a body. Now I want to create some front legs for the dog. The only way I can think to is by subdividing and pushing parts of the mesh downward. This seems like an extremely awkward way to do this. I assume there must be a better way. My Google searches aren't getting me anywhere so I wonder if some one here can suggest a better method.

DOG
 
Old 10 October 2012   #2
http://www.pixologic.com/zclassroom...esson/dynamesh/
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Old 10 October 2012   #3
Thank you very much.
 
Old 11 November 2012   #4
I think it might be easier to try appending Zsperes to create a body and new legs.
 
Old 11 November 2012   #5
That's exactly what I ended up doing. I've also learned to start on a low subdiv and use the move tool to iron out the look rather than try to sculpt something into shape.
 
Old 11 November 2012   #6
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