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Old 10-25-2012, 03:08 AM   #1
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Bryce
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Adding Topology to areas of the model

I am working on my first model in zbrush and have what is a seemly simple problem.

I started modeling a dog out of a sphere mesh and wound up with a head without a body. Now I want to create some front legs for the dog. The only way I can think to is by subdividing and pushing parts of the mesh downward. This seems like an extremely awkward way to do this. I assume there must be a better way. My Google searches aren't getting me anywhere so I wonder if some one here can suggest a better method.

DOG
 
Old 10-25-2012, 06:39 PM   #2
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Old 10-26-2012, 08:54 PM   #3
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Thank you very much.
 
Old 11-02-2012, 09:04 PM   #4
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I think it might be easier to try appending Zsperes to create a body and new legs.
 
Old 11-06-2012, 02:07 AM   #5
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That's exactly what I ended up doing. I've also learned to start on a low subdiv and use the move tool to iron out the look rather than try to sculpt something into shape.
 
Old 11-06-2012, 02:07 AM   #6
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