|10-25-2012, 03:08 AM||#1|
Join Date: Oct 2012
Adding Topology to areas of the model
I am working on my first model in zbrush and have what is a seemly simple problem.
I started modeling a dog out of a sphere mesh and wound up with a head without a body. Now I want to create some front legs for the dog. The only way I can think to is by subdividing and pushing parts of the mesh downward. This seems like an extremely awkward way to do this. I assume there must be a better way. My Google searches aren't getting me anywhere so I wonder if some one here can suggest a better method.
|10-25-2012, 06:39 PM||#2|
I ARE PANT!!portfolio
Jesse Taylor Irvin
Vancouver Film School
West Vancouver, Canada
Join Date: Feb 2004
|11-06-2012, 02:07 AM||#6|
Join Date: Sep 2003
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