Shader and Material Blend Question

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2012
Shader and Material Blend Question

Hey guys! I was wondering if anyone knew of a good tutorial out there on the subject of shader/material blending in real time using Material>modifier/mixer.

I was just watching this video: which got me all inspired:P

However it wasn't explained how to assign a second material to second channel in material>modifiers. I do know that materials can be render blended to eliminate the hard seam (Render > Render Properties > Material Blend Radius), however being able to see blend as you work is key I think.

Basically I made a copy of MatCap grey to use for the majority of a spacecraft I am experimenting with, and I want to assign a green glass material from Pixologic free materials for the cockpit canopy to channel 2 of my MatCap Grey Spacecraft.

Anyone have any suggestions? Big thanks in advance.

Last edited by WilsonB : 10 October 2012 at 04:40 AM.
  10 October 2012
Ok so I ended up just using the tri-shader material as the basis for the multi shader material I was looking to create to enable shader mixing. I am still unclear on how to create a material with multi shader channels from scratch so if anyone could still help me out in regards to the creation of additional shader channels that would be great.

Here is a little WIP on the tool I am making as a hard surface study:

So far there are only 2 shaders being used (one for the canopy glass and one for the drab metal paint). There will be a third shader added shortly to make the bits of exposed metal from wear/scratches/damage reflect light different then the drab paint. In retrospect, next time I would make the canopy glass a seperate subtool, and model the interior of craft, and make the canopy glass semi transparent and more subtle.
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:44 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.