Zbrush UV/Polypaint issues? Polypaint map changes once created?

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  10 October 2012
Zbrush UV/Polypaint issues? Polypaint map changes once created?

Hello. I am having troubles exporting the polypaint map from Zbrush to be imported into Maya?

The map is perfect when I haven't touched a thing or any of the settings...

But when I go to Texture Map > New from Polypaint, The UV Map messes up on the arms and on the lips. The polypaint goes out of place.

I have already UV Mapped the model using UV Mapper, and reimporting it into the SubTool palette.

The UV Map works fine, but when I click New from Polypaint, that's when I have problems.

I have a before picture, before I clicked any of the settings, then an after picture showing what happens after I click the New From Polypaint. I also have a picture of my settings.


AFTER (With New From Polypaint)


HERE IS A PICTURE OF THE BODY MESH IN MAYA, You can see how misplaced the map is.

What do I do? Thank you for your time.

- Justin
  10 October 2012
i dont use maya but in zbrush if the mesh is part hidden and you create a map then your only creating a map for whats visible, if you did that then you un hided your mesh the texture map will over lap on your other mesh that used to be hidden and may cause it even not to align correctly.
did you try the GoZ from zbrush to maya?

Last edited by informerman : 10 October 2012 at 10:59 PM.
  10 October 2012
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