Preference Settings for Clean Install

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Old 09 September 2012   #1
Preference Settings for Clean Install

Hi.

I have just made two clean installs of ZBrush on my new base station and my recently scrubbed laptop.

What are good settings to put in preferences?

Here are machine specs:

BASE STATION (Desktop)

Windows 7 Ultimate - Service Pack 1
Processor - AMD Phenom(tm) II X6 1045T Processor 2.70 GHz
RAM - 8.00 GB
System - 64-bit OS

TRAVEL STATION (Laptop) Dell Precision M6400

Windows 7 Ultimate - Service Pack 1
Processor - Intel® Core(TM)2 Extreme CPU Q9300 @ 2.53 GHz
RAM - 8.00 GB
System - 64-bit OS

My old set-up used these settings:

ZBRUSH PREFERENCES - ‘MEM’
Memory: Compact Memory - 4000
Doc Undo : 10
Tool Undo : 10
MaxPolyPerMesh : 16.20
HDPreviewMaxPoly : 6.50

ZBRUSH PREFERENCES - ‘PERFORMANCE’
MultiDraw - On
MultiRender - On
MultiThreaded set to : 6
QuickAndDirtyEdit - On
QTransThreshold1 - .10
Background Proc - 0
MultiThreaded IO - On
TEST MULTITHREADING
High Priority - On
MEMORY

IMPORT/EXPORT
Turn on ‘iFlipY’ & ‘eFlipY’.

Thanks for advice!

~S.~
 
Old 09 September 2012   #2
A higher number of undos might be wise.
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Old 09 September 2012   #3
I remember reading somewhere that zbrush writes to hard disk for a lot of operations and calculations.


Specifying a very fast internal hard-disk that has lots of space that your Windows OS is not installed on, or better still, install a dedicated fast scratch-disk that has no other data or files on it, should increase zbrush speed and stability.

I once used such a dedicated scratch disk for photoshop and it does have measureable benefits.
 
Old 09 September 2012   #4
Originally Posted by Dillster: A higher number of undos might be wise.


http://www.pixologic.com/zbrush/features/undo-history

When using the Project (ZPR) format, ZBrush can now store almost all of your creative steps in its new Undo History. ZBrush stores up to 10,000 levels of undo history without impacting your computer's memory needs. At any time, you can navigate back to a specific step and even revert to the original camera point of view. It’s like having a virtual art time machine
 
Old 09 September 2012   #5
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