CGTalk > Software > Pixologic ZBrush
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 03-25-2012, 11:53 PM   #1
Samuel Pipes
Freelance Artist
Moncton, Canada
Join Date: Mar 2007
Posts: 165
Need Advice: Multi-Character Illustration Workflow

I'm embarking on a small project and it just occurred to me I'm missing a crucial bit of knowledge. The project is a series of illustrations of two or more characters. I want to do them in Zbrush for obvious reasons, but I realized I don't know how to have two tools placed at the same time with both being editable, if this is even possible.

The only way I've seen so far is to collapse both models into subtools of a shared tool. I've even seen it suggested that I can use a single zsphere rig for both models this way. However, this is problematic for another reason: These characters are fairly complex, with hair and clothing and whatnot. Turning a multi-part character into a subtool seems like it would make a lot of things more difficult by creating subdivision level conflicts and baking the hair into an un-editable mesh, but I may be wrong.

So if anyone has found a way to have two characters, each with their own subtools, interacting, would you please let me know? Especially if anyone knows a tutorial or something. I'm not sure what is and isn't possible here.

Thanks in advance!
Old 03-26-2012, 01:02 AM   #2
informerman's Avatar
dallas, USA
Join Date: Dec 2011
Posts: 884
tool> subtool all low
tool> merge
now all tools are as one,
tool >group split if you want them back as each subtool

there is all so a plugin called subtool master
Old 03-26-2012, 04:36 PM   #3
Samuel Pipes
Freelance Artist
Moncton, Canada
Join Date: Mar 2007
Posts: 165
I had considered something like that, but merging all those elements together creates its own set of problems.

The first is textures. The characters are both coloured and have clothing and accessories that are their own polypainted subtools. I would lose the polypaint data by merging them at a lower resolution, and a subtool can only have one texture. I could UV them all into one map and make a texture, but I'd be bound to lose quality somewhere.

The other issue is hair. Both characters make a lot of use of Fibermesh, and by merging them I'd lose access to the grooming features, which are important to make the poses as dynamic as possible.

I suppose what I could to is merge the subtools of both as far as is practical, then merge the tools together. So I'd have each character as a subtool, each of their hair as a seperate subtool, etc. Then I could use a zphere rig or Transpose Master to pose them.

I'm still trying to figure this out, but I'm closer than I was. I'm sure there must be a way to do this.
Old 03-26-2012, 04:36 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,479
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:54 PM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.