"smoothing groups"

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  07 July 2005
"smoothing groups"

I'm looking for the equivalent of max's "smoothing groups" in zbrush. Can anybody point me in the right direction?
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  07 July 2005
I think what you are asking for is something we all would like to see in an upcoming Zbrush version. That means, one of so many lacking options.

But lets hope I am wrong, and that there is some kind of shader that can be used without letting the facets being visible.
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  07 July 2005
What are smoothing groups?
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Acme Pixel
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  07 July 2005
It is a max term.
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  07 July 2005
Its a way where you can control the look between faces. If they have the same smoothing group, the face looks like its one face. Or in maya, its the normal-smoothing.

So whats been asking here is if its possible to hide the rough lowpoly look.
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  07 July 2005
Originally Posted by Grooveholmes: It is a max term.


Duh. So what does it mean. Or do you only want Max people to help you?

I use Zbrush and Cinema 4D. If you could be more descriptive maybe non-Max, Zbrush folks could help as well.
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Acme Pixel
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"Eternity is an awfully long time. Especially near the end."
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  07 July 2005
Originally Posted by Haider: Its a way where you can control the look between faces. If they have the same smoothing group, the face looks like its one face. Or in maya, its the normal-smoothing.

So whats been asking here is if its possible to hide the rough lowpoly look.



Ah, in Cinema we call it Phong smoothing. (controls are in the Phong Tag).

In Zbrush you turn off Quick 3D. And you can go to Tool>Display Properties>DSmooth
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Acme Pixel
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"Eternity is an awfully long time. Especially near the end."
Woody Allen
 
  07 July 2005
Red face Once again ...

And once again - I prooved for my self that I still lack of knowledge about the most simple features.

Thanx Acme! You really saved my day :-)
I thought this was missing. I dont know why this Dsmooth value isnt default.
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/Haider
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  07 July 2005
solved.

what i was actually looking for was the feature in zbrush called "crease"
Crease=Smoothing Groups (max)=Soften/Harden normals(maya)
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  07 July 2005
Ah, now I understand. However, I dont really understand how this can be useful inside Zbrush. Could you send some pictures?

A small tip about double posting. Wait a bit and see if your post has been sent or not. Dont ask me why this happens, that cgtalk doesnt update immediately, but it happens.
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/Haider
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  07 July 2005
I did waited a couple hours man, not sure what's up with that.. never had it take that long for a post to appear.

Creasing edges comes in handy when working with objects that are non-organic and need a few rigid edges in places to hold thier form. Like a gun or weapon for a game.
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  07 July 2005
Double posting: Yeah, I agree, that it seems quite weired sometimes.


Could you show some images showing creasing edges? I do understand your point, but it could be interesting to see some results.
I tried it shortly, but one small touch with the smooth tool did eliminate the effect.
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/Haider
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  07 July 2005
Dont know if this can help u...there is a crease feature in z : tool\geometry\crease edges.Press ctrl and keep your cursor on top of this button to see its usage.However this is not exportable.
Another way to add crease is with Crisp button but it adds a loop.
Hope it helps.
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muziboo
 
  07 July 2005
Thanx micro - that was what I thought, that its just something visual. Could be useful to know, just in case - thats why I asked Grooveholmes for a picture. Could be interesting to see how he is using this feature. Or anyone else (except the ctrl-tooltip, which I already saw)
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/Haider
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  07 July 2005
check out the zscrpt tut where they model the phone for displacement mapping. Perfect example.
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