Zbrush UV issue - Each polygon is its own shell???

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  11 November 2017
Zbrush UV issue - Each polygon is its own shell???

Hey, I was trying to use zbrush and polygroups to speed up my UVing of this dragon I'm working on but when I export and then open an OBJ in maya each polygon is its own UV shell, how can I fix this??

Here are some screenshots-
this is the way I had my UV master set up

Here is an example of how every polygon is its own UV shell
  11 November 2017
Turn GRP off under export
3D concept/
Modeler Legacy Fx
  11 November 2017
Hey! thanks for the reply, unfortunately that didn't seem to fix it. However I did discover that exporting as an fbx instead of an obj fixed the problem. I'm guessing that's just a stupid thing I wasn't thinking about
  11 November 2017
Hm thats weird. But glad it worked out for you !
3D concept/
Modeler Legacy Fx
  12 December 2017
i dont think it was a export problem in zbrush it was a import problem in maya,
i dont use maya but if you check your fbx import option and then compare it to the .obj import option
then i would guess there not the same,
thats why the fbx works and the .obj doesn't
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