Trouble with Seams in CS6 Extended 3d

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  12 December 2012
Trouble with Seams in CS6 Extended 3d

I am new to painting in 3d and am trying to get past a fairly large amount of glitches I keep encountering. Every time I try painting certain areas where the UV's are split apart, like the inside of this nostril, I get a lot of area like in the image where I move the brush tool over and it has no effect. Also, I see bits and pieces of the intended color on the outside of the nose.

I've already tried using reparametrize UV's/fewer seams but that doesn't seem to be fixing the issue.

I am planning to do this texture exclusively with 3d painting in CS6 so how can I just make these seams stop being an issue? Is there some tool in Maya 2012 that can create a UV Map with no seams? (except for the edge seams)

Thank you in advance.
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File Type: gif nostril_trouble.gif (63.7 KB, 8 views)
  12 December 2012
Have you tried painting on a layer instead of the object itself?
I like to learn.
  12 December 2012
Actually, after further inspection, Photoshop CS6 extended has a major bug in which it unwelds polygons along the uv seams.

Haven't found a fix for it yet.
  12 December 2012
That's a good find.
I like to learn.
  12 December 2012
Yeah, apparently the Adobe 3d team is gone until after the new year but in a few days I will definitely try to get an answer as to what they intend to do about this bug.

Correct me if I'm wrong but from what I saw in videos on youtube, this wasn't a problem in earlier versions of Photoshop extended.
  12 December 2012
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