FXWars! TRON TRIBUTE !: KielFiggins, Disk Battle

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2010
FXWars! TRON TRIBUTE !: KielFiggins, Disk Battle

I'm thinking of throwing my hat into this comp with a few other buddies of mine. Since Tron had a huge impact on us, seems only fitting to pay homage.

====================================
Tron Team
====================================
Kiel Figgins: Animation / Team Lead
Blake Guest: Lightning / Look Dev
Ed Laag (entecbssd@gmail.com) : Post / VFX
Reed Casey: Character Modeler
Jon Lorenz: VFX / Audio
Wayne Hollingsworth: 3d VFX
Zach Christian: Matte Painting


====================================
Animation Link:
http://www.youtube.com/watch?v=0FDfQKP7u1g

Mirror:
http://vimeo.com/12650852
====================================




Here's our final entry. I'm extremely proud of the work, effort and outcome from this team. Every one of them went far above and beyond.

None of this would have been possible if it wasn't for:

-Blake getting all the Environment modeled, lights setups and render passes taken care for Ed and Jon, all atop really ironing out the visual style of the piece.

-Ed massaging together so many elements, plates and pieces from so many sources for the final composite. Way to take what we had and crank it up to 11!

-Jon stepping in with a killer audio track, helping Ed out with post effect work, especially for the split at the end, and not to mention the title/end card sequences.

-Wayne rocking the 3d Vfx's for the shield, mist and shatters. Truly adds such a richness to the piece. So many details and layers, great job.

-Reed knocking out 2 character models, high res, textures all based off only the slightest concept and in record time. Really allowed time for look dev, rig work, and animation polish having those taken care of so quickly.

-Zach setting the stage and providing on helluva matte painting for Blake to base of the renders off and the rest of the team to really visualize the world.


To the entire team, fantastic job!
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store

Last edited by KielFiggins : 06 June 2010 at 03:13 AM. Reason: Finalized
 
  04 April 2010
That looks great. I like the split into two part at the end.

I think that is an excellent idea for an entry.
__________________
ThinkingMedia is a Visual Effects Studio in Toronto.
Be sure to follow me on Twitter
Watch our Tutorials on Sidefx Houdini


 
  04 April 2010
All Engines Go!

Heard back on my entry idea:

RobertoOrtiz: "Yes it is ideal! Looking forward to it."

Seems we're all engine Go!
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  04 April 2010
Previs Still

Previs Still Image:

__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  04 April 2010
Inspriational Pieces / imagery

Inspriational Pieces, character sheet ideas, and other imagery:

__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  04 April 2010
yeah great stuff man..........your work is just awsome.
__________________
http://www.BELLSCG.com
 
  04 April 2010
Updated Animation

Hey guys, heres an updated anim:
-more intentional camera
-close up on entry for female character. Was thinking some reflections in the visor or under lighting zipping by could really be cool
-because rings play such a heavy part in the tron world, i added in a slew of animated torus for vfx
-really amped up the intensity of the vfx, going over the top is think is a good thing
-mild rig updates (fingers/bind)
-more disk movement on female entry

Still have a lot to do, and a few more motions to put in there, will be chipping away at it nightly.



---
Thanks Jimmy4d! Glad you like my work, hopefully project can be added to the mix!
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  04 April 2010
So it just so happens this is my first challenge on CGSociety, and you have to go and be the competition
I have followed your work for awhile as well use it as reference from time to time. I like what you have going now and am looking forward to seeing more. Great start!
__________________
Kyle King
Borderlands Threads: Borderlands 2 Previs Reel
Website - kinganimations.com
blog/portfolio - kinganimations.blogspot.com
 
  04 April 2010
Originally Posted by squall787: So it just so happens this is my first challenge on CGSociety, and you have to go and be the competition
I have followed your work for awhile as well use it as reference from time to time. I like what you have going now and am looking forward to seeing more. Great start!



yeah my first also.....not fair man .........not fair,
__________________
http://www.BELLSCG.com
 
  04 April 2010
Vfx R/d

Hey guys, heres some base stuff im doing.


Ground Shatter: MOVIE
-will make a lot more sense when its not uniform cubes. Showing that the idea and execution work.




Trails: MOVIE
-this is only phase one of many, but should be pretty sweet when alls said and done



Ha! Kyle, Jimmy4d, you guys give me way to much credit. Much appreciate the kind words, looking forward to see how all the entrys shape up!
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store

Last edited by KielFiggins : 06 June 2010 at 06:58 AM.
 
  04 April 2010
Nice work, very inspiring from both an animation and fx perspective!
How are you creating the 'trails'? They look very smooth and flow quite well.
 
  04 April 2010
Thanks Grak, glad your diggin it. The renders your kicking out are top notch, really excited to see how you treat them in post!

After the competition, I'll be doing a write up on how I achieved the various hand animated effects.

Till then..... it's Magic!!!
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  05 May 2010
By the way, i really like your blocked animation. Interested to see more and i am sure it will look really dynamic and awesome cause the blocking looks solid.
__________________
Kay Poprawe | Managing Director - CG Artist | Lightstorm3D
 
  05 May 2010
Hey guys, look like this competition is too much for one person, so in the spirit of Voltron.... Tron Team ASSEMBLE!

Kiel Figgins: Animation / Team Lead
Reed Casey: Character Modeler
Blake Guest: Lightning / Look Dev
Ed Laag: Post / VFX

So, with that in mind heres the weekend updates:
-Animation revision, still a heavy wip, but getting there
-Env proxy creation, see if we need matte painting or are going to go 3d
-Female Wip model by Reed
-Various VFX and trail tests following up on the earlier tech post






Thanks Kaypoprawe, glad your digging it. Hopefully once the keys are massaged, it'll be a solid piece. I checked out your site, you have some really top notch work. Very cool!
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  05 May 2010
Hey Kiel,

If you need any extra help with some fx stuff.....let me know bro.
So far this is looking really great!
__________________
IntroductionTo Maya Fluids:
http://www.thegnomonworkshop.com/store/product/898/
RnD: http://vimeo.com/8235285
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:17 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.