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Old 12 December 2004   #46
If we are on the explosion route, I think this explosion takes the cake:

http://perp.com/whale/

http://www.perp.com/whale/video.html

Any takers? Oh, and yes I think we would have to animate people running from pieces of falling whale........... Ummmm, I think we can do without that part actually.....

-jon

Last edited by vrljc : 12 December 2004 at 02:25 AM.
 
Old 01 January 2005   #47
i was thinking of tsunami

hi all,
i was thinking why not we try to make a tsunami.. get a scene somewhere nearby ur house or a city or whatever, and see what tsunami can do to u.
there are a lot of sites and blogs out there where u can find video of destructive tsunami.

regards
D
 
Old 01 January 2005   #48
Originally Posted by dbluewolf: hi all,
i was thinking why not we try to make a tsunami...
Goodness. That sounds just a little cold and exploiitive to me given recent events.
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Old 01 January 2005   #49
Sorry but the tsunami aint gonna happen.

-R
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Old 01 January 2005   #50
Arrow FXWars! Idea

Here it is:
A large tornado wreaking havoc in a large farm setting. There are so many dynamics in a scene like this, I think it would be perfect.
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Old 01 January 2005   #51
Some future topics:
Ok depending on the success of the Comp wars, I have in mind other
subjects we can try.

The Invisible Man, Twins, Disintegration,
Power Beams and Adaptive Cammo.

For environments I have in mind things like:
Set extensions, The room is on fire, The snowfall, The rainstorm, My city 100 years ago
the quake...
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Last edited by RobertoOrtiz : 01 January 2005 at 04:05 PM.
 
Old 01 January 2005   #52
Things I'd love to see:

2D-3D Interaction
Sort of inspired by Escher's "Drawing Hands" and "Reptiles". Could also include things like vehicles or people stepping out from a billboard into the street or out of a movie screen into the audience.
Localized Temporal Distortion
Time elapses differently for different elements of a scene (preferrable with interaction across the time-speed borders). Things such as a person climbing on a flock of birds frozen mid-flight (or in slow-mo), or dodging through a crowd of people in "reverse", or objects moving between different time-flow settings (like through a some sort of weird force-field).
 
Old 01 January 2005   #53
sweet, the localized temporal distortion idea sounds very interesting. That opens up a lot of possibilities for the effects themselves.
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Old 01 January 2005   #54
More comp wars topics :
  • The shootout
  • War machines in the city (Tanks, Helicopters etc)
  • Digital stunt double
  • Flash freeze
  • Missing limbs
-R
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Last edited by RobertoOrtiz : 01 January 2005 at 06:21 PM.
 
Old 01 January 2005   #55
Smile

How about an old trap trick? You know, like in old cartoons (Tom&Jerry, Coyot etc) - when someone brush against the rope and all the system starts - small falling ball that switching water taps, water goes along half-pipe to the scales etc etc and finaly - some explosion or something else... Well something like that :-)
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Old 01 January 2005   #56
Yeah I'd like that!
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Old 02 February 2005   #57
SUPER heroes in a city fight !! imagine superman vs.. ?? ... ?? a BAD superman .. lol ..
 
Old 02 February 2005   #58
Originally Posted by panki2004: SUPER heroes in a city fight !! imagine superman vs.. ?? ... ?? a BAD superman .. lol ..

Didn't that happen in one of the superman films?
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Old 03 March 2005   #59
I am starting to get into "Match to Live Action" projects. I have found them very rewarding because they test you on a range of skills from not only matching your camera, but to lighting and compositing as well. I just did two projects where we duplicated an existing object in the scene and modeled, lit, and composited it so that the viewer was unable to tell which object was real and which object was fake. I did one using a still photo and another using a moving camera. My lighting and compositing skills tripled from these two exercises.

I think this a good idea for a future challenge and it also gives a lot of direction of what specifically to do.

-jon
 
Old 03 March 2005   #60
Like the idea of the "Match to Live Action" project, BUT wouldn't the results be highly dependent on the render engine you own?
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