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  07 July 2004
CgTalk:FXWars!Topics

If you have any ideas of good topic for this (If we do another) please post them on this thread.


Thanks,
-R
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  07 July 2004
- "There's a bomb on this bus!" Let's face it, everyone likes exploding things.
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  07 July 2004
How about a humanoid or creature made of stone that is crumbling as it does some action or by some external forces?

Im gonna enjoy these FX Challenges! THANKS Roberto!


But no fair, the Maya, Houdini, and XSI guys should give some sort of handicap to us LW guys!
doh!
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Last edited by HowardM : 07 July 2004 at 08:29 PM.
 
  07 July 2004
Here is a list of topics copy-pasted from the old threads about a TD Challenge:

meteor impacts a-la armageddon, new york scene.
supernova/ deep space explosion.
warp/wormhole spaceship arrival/departure.
solar flare.
waves on a beach.
water flooding streets/tunnel.
compositing - change sunlit shot to storm ridden melodramatic shot, or viceversa.
melt a human.
train derailing.
raygun shot.
helicopter hovering over - water|desert/sandy area|meadow/trees.
jet afterburner takeoff.
candle flame.
rig a quadruped.
rig a millipede/centipede.
create an effective procedural lavaflow material.
create a twister.
create a mushroom cloud.
create a scene that demonstrates and emphasises large v small.
make a shot appear underwater.
--------------
Expressions
On the simulation part we could try to recreate phisical effects
For example:
* Ocean wave hitting a light house
* Rain hitting some stairs
* Avalanche
* Twister
* Tidal wave
* A ocean liner being hit by a rogue wave.
* An ocean container ship being hit by a wave, and losing containers.

and on the expression we could recreate the functionality of machine and
equipment:
* Working Catapult
* Working Tank
* Cannon Ball
* a Wrecking ball
-------------
-Rube Goldberg machines

-Morphing

-Disintegration

-Muscular deformation (pick a part of the body and set up deformations simulating muscle and tendon influence).

-"Choose a difficult rig and build it" - this came specifically from the idea that it would be difficult to build a snake. But people could choose wings, tails, tentacles, etc. I've been playing with dynamic tentacles a lot myself lately and it's difficult to get believable fluid motion.

-Cloth sim (probably not using a cloth-plugin like Maya Cloth, but a softbody challenge)

-Secondary motion setup (maybe a preanimated rig or choice of rigs which people would be tasked with setting up secondary motion on).

-Lighting. Given a scene and tasked to light it. Create a mood and keep render times down, as if it were a production shot.

-Compositing. Given a source live action clip to comp a CG element into. Could be given a preanimated (but not textured or lit) scene to comp into live action plate.

-Water setup. Best sim of water, be it a glass or open ocean. Presets probably disallowed. OceanShader in Maya probably disallowed.

-Procedural animation.
----------

Lots of ideas. I didn't even read them all but I just copy-pasted the longer lists from the old threads. Lots of good ideas in there as I remember.
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  07 July 2004
Wow those are some great ideas whiterabbit, got my head spinning just thinking about it. My idea is in your list but I'll mention it anyways. I think a fun challenge would be to simulate natural events like tornados, volcanos, etc. I'm looking forward to these challenges.
 
  07 July 2004
More than meets the eye...

Transformers.... anything but the original... pencil transformer, monitor transformer, coffee cup transformer.... hmm i should stop picking object from my desk.. you get the idea :P

Last edited by D-Wang : 07 July 2004 at 10:26 AM. Reason: forgot to change title....
 
  07 July 2004
More siege weapons!

I loved your trebuchet-challenge, how about doing more siege weaponry? Dynamic battering rams for example.. and maybe a challenge specifically directed at destruction, breaking walls, burning towers. And when you've run out of ideas you could launch a challenge where people could use all the stuff they've developed in the first challenges to create a battle scene!

Ok, getting a bit carried away now, but you get the picture
 
  07 July 2004
How about some particle fun?
For private fun i created some kind of automatic dogfight.
Not a single keyframe or timer is used in the setup:
www.bonkers.de/download/tp_spacefight1.mov (2.2 MB)
www.bonkers.de/download/tp_spacefight2.mov (1.4 MB)

Cheers
Srek
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  07 July 2004
Is the theme FXWars, in general or mainly medieval?

Well, how bout indeed doing more siege weapons?

Rams
Ballista's
Tensional Catapults
Torsional Catapults
Boiling Oil
? Fluids anyone?

And then on a more current theme:

The firing mechanics of a rifle or pistol, should be fun, on impact you can add a speed impuls and spin impuls to the bullet to simulate the explosion... Same for canons
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  07 July 2004
OK here are some ideas that I have:

Atlantis Rising (Simulation)
Death of a Giant Killer Robot (Simulation and maybe comp challenge)
An Alien ship on the Capitol (Comp Challenge)
Killer Wave (Simulation )
Rag Doll Simulation (Simulation )
Tornado in my city (Simulation and maybe comp challenge)
Emergency Landing (Simulation )
The Quake (Simulation and maybe comp challenge)
F1 car crash (Simulation and should be done as a team challenge)
The New Ice Age (Matte and Comp)

And we can always go back to more siege weapons.

What do you guys think?
-R
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Last edited by RobertoOrtiz : 07 July 2004 at 03:57 PM.
 
  07 July 2004
Talking

How about we create a sub-forum for these challenges so the compositing threads dont get pushed down too quickly?
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  07 July 2004
Sailboat. For realistic work, gotta go with a sailboat. Fully tackable of course. If you want it more complex, just add wind and waves...sailing through a storm would be cool.

Last edited by Flipped_Normal : 07 July 2004 at 07:44 PM.
 
  07 July 2004
hey ppl some really good fx ideas so far, heres my 2cents

1. flesh wound - shot by bullet, stabed by sword, bitten by animal etc - should show initial un wounded model then the wound perferating the surface and then the bleading or whatever; a bit greusome but a lot of people get shot etc in movies. wouldnt require a full char model could apply tecnique to a cube or whatever...

2. your gonna burn - object gets lit, burns and melts or crumbles to ash or whatever

3. demolition - ever seen those documentarys where they blow up old disused buildings....they have techniques of where to place explosives and the timing they all go off at, so as to get the building to fall pretty much straignt to the ground. it's quite a science apparently.....

anyway like i say just some ideas, hope to work on my treb at the weekend.

thanks
tak..
 
  07 July 2004
Mousetrap!

Just like the old board game...a series of events that end in one trapped mouse!
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  07 July 2004
Yep! Any Rube Goldberg contraption would be cool!
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