|08 August 2013||#1|
Washington DC, USA
FXWARS Challenge:38- Bonfire: WINNER!
The FXWARS challenge was established to push the boundaries of what can be done in CG with a insanely limited amount of time.For a discussion of the next challenge
The Next Challenge will be...
Anyway, let get on with the voting!
We will vote for
Best Visual Effects
To vote, just post a REPLY to this thread with selections for each category.
LW FREE MODELS:FOR REAL Home Anatomy Thread
FXWARS:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government
Last edited by RobertoOrtiz : 08 August 2013 at 03:53 PM.
|08 August 2013||#2|
Motion Graphics / VFX
Join Date: Apr 2009
Brendan Thompson Final Entry: Burn it all!
Made with Maya fluids, Particular for the sparks, after effects for compositing and heat waves.
and something, something.
Last edited by rochre26 : 08 August 2013 at 03:48 AM. Reason: need bigger thumbnail
|08 August 2013||#3|
3D and VFX artist
Stardust Motion Pictures
Prati di Vizze, Viet Nam
Join Date: Jul 2006
FXWars! Bonfire!: Monichi Leonard, Forensic
- Monichi Leonard
- Still image
- WIP thread
The fire was made in Maya suing Maya Fluids, to get some extra detail in there I used the SouP to double the fluid simulation. The process is quite simple:
1. Set up the fluid simulation in Maya and tweak until you are kinda happy. dont worry too much about shading at this time, just get the simulation speed and turbulence right.
2. Once this is done cache the fluid. I used a container resolution of around 90/90/60 at this point. I turned container auto-resize off since it gave me funny results in previous tests and the cache size was too big at certain frames causing my (crappy) comp to freeze.
3. After caching I selected the fluid container and applied the SouP "UpRez fluid" tool I selected the new resulting fluid container and loaded the cache of the previously cached fluid. At this point you can turn the original Maya fluid off.
4. Now tweak the "upRezFluid" attributes and turn "envelope" on to see the results. Don't go overboard with the resolution settings unless you have an uber-awesome pc at your disposal. For this bonfire I just doubled the resolution.
5. Now go into the "fluid" attributes and tweak the shading attributes, mostly incandescence and opacity.
6. Now press render and hope for the best!
The plants and grass was done quickly using Maya Paint Effects and the environment and logs was done in ZBrush! I rendered in several layers: background, environment, fire, sparks. Those layers were then composited in After Effects
- Animation Link
- Download Link
Was fun, and I learned a lot! If time permits I will join again!
|08 August 2013||#4|
Durban, South Africa
Join Date: May 2010
Made with 3ds max, FumeFX, Vray and After Effects.
Thanks for the challenge and good luck to everyone
Last edited by hstone2003 : 08 August 2013 at 02:01 PM.
|08 August 2013||#5|
NAME: Fabio M. Silva
WIP THREAD: http://forums.cgsociety.org/showthr...f=139&t=1117596
hey guys, heres my final entry
hope you guys like it. IT was a lot of fun to me.
since i have to work even on weekends, i could only spare a couple of days during the last nights. So i guess from last saturday night until today. so 5 days for a couple of hours.
i ended up doing everything in cg(the sky was a photo i took sometime ago) . done in 3dsmax , using fumefx, and then composited in after effects.
links in case you cant view it so you can download it
and youtube link http://www.youtube.com/watch?v=Qv-7...eature=youtu.be
|08 August 2013||#6|
Chicago Area, USA
I went with a small scale bonfire in the style of a typical campfire simulation. I used a simple log asset that I modeled and shaded with Cinema4d. The fire and smoke simulation was created using the plugin TurbulenceFD. I did a little post work inside of After Effects but not much. This was a fun challenge to really let me dig into and learn TurbulenceFD.
Direct Download: https://dl.dropboxusercontent.com/u...8800x600%29.mov
|08 August 2013||#7|
Wirginia Romanowska Kandzia
Senior VFX artist
Join Date: Sep 2007
Wirginia Romanowska FXWARS Challenge 38 Bonfire
Wirginia Romanowska final entry:
Description: Bonfire somewhere in old ruins....
For more details check my WIP thread:
|08 August 2013||#8|
Im here a lotportfolio
Los Angeles, USA
Join Date: Oct 2004
Wirginia gets my vote.
The sparks look wonderful and I like that you added some small bits of burning stuff surrounding the main fire.
Everyone's turned out really well.
"The best things in life are either illegal, fattening, or take too long to render."
|08 August 2013||#9|
Daddy x 4portfolio
Baton Rouge, USA
Join Date: Aug 2004
Wirginia Romanowska for best visual effects.
Not only did the fire look good but you added great smoke and the embers sparking all over.
|08 August 2013||#10|
Chicago Area, USA
Don't know if my vote counts being involved but Wirginia's is fantastic. They all turned out great but over all Wirginia did some great work with the simulation. Great looking fire, smoke and embers.
|08 August 2013||#13|
Join Date: Aug 2008
My first vote in fxwars ..
Some great entries in there ..
my vote goes to Wirgina ...
The fire, smoke, embers.. and the speed of the simulations works prefect together ..there's a great realism in the shot.
|Thread Closed share thread|