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Old 02-02-2013, 07:54 AM   #1
Bd7
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FXWARS Challenge:37 - KBoom - Bd7

Alright this will be my first FX Wars entry. I am trying to get this done before I get busy at work again. My goal at work everyday is to try and make the FX look "realistic". For this I want to try and do something different. I want to make a cartoon explosion based in reality. hahaha.

Here is my inspiration.


Here is my a quick play blast. Not perfect but now I cant start building my sims and other FX rigs.

https://vimeo.com/58766198

pssword: bomb

( Is there anyway to embed video on this forum?)

All comments welcomed

Thanks
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Old 02-02-2013, 11:11 PM   #2
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that is already looking pretty cool
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Old 02-04-2013, 06:42 PM   #3
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Definitely looking great already. I like the tremble the bomb does before it blows. Nice start!
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Old 02-05-2013, 05:27 AM   #4
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Thanks guys. I have some Sims going right now. Trying to get this before we get busy at work. hahaha
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Old 02-06-2013, 09:29 PM   #5
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that playblast rules
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Old 02-06-2013, 11:58 PM   #6
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Thanks!

I started shading and rendering just to try and get a first pass of all the different parts. From there I can re sim and re render as needed. I will try and get some stills up tonight.
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Old 02-08-2013, 07:14 AM   #7
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Here are some stills. Still trying to get a first pass out hahaha.





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Old 02-13-2013, 05:27 AM   #8
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Very cool playblast. Renders look promising too. Curious to see more
 
Old 02-13-2013, 04:16 PM   #9
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Very nice man

nice tattoo on the bomb
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Old 02-16-2013, 06:24 AM   #10
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Havent had a bunch of time to work on this latley. Here is my First pass with all the current elements. There is some problems from Mattes to the explosion. Time to try and fix those

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Old 02-18-2013, 02:04 AM   #11
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Nice work man - good sim
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Old 02-20-2013, 07:42 PM   #12
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Nice one! I like the animation of the bomb before explosion.
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Old 02-20-2013, 11:25 PM   #13
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Thanks. Getting kinda busy but ill do my best to keep up with the updates.
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Old 03-01-2013, 09:07 PM   #14
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nice! i like the ashes desintegration a lot! good timing and very dynamic!
done with what?
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Old 03-02-2013, 01:53 AM   #15
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Thank you. I shattered it with Rayfire - Used Pflow box2 to animate the big chunks and scale down over time ( I chose it over TP for speed). Pflow rendered with krakatoa for the fine debris. Also there is a small Fumefx pass the help blend it all together.


Still haven't had time to touch this. Might try and add a bit bigger explosion and call it. Hustle Hustle
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