FXWARS Challenge: 36 -Seven Towers- Mironeczek

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Old 10 October 2012   #16
There is a vector displacement in Mudbox, don't forget about it. It preserves vectors, so it is not just a displacement on 1 axis, straight out\in from a base mesh.
Old 10 October 2012   #17

But still exist a small problem with displacement resolution;]

Vector Displacement ROX!.!
Old 10 October 2012   #18
Hi Guys

My scene should look like this:

all the best!
Old 10 October 2012   #19
I thought Deadline will be in Tuesday ohhhh, one month more ;] ok Im rendering right now. Thanks god becouse my sand simulation sucks;]
Old 10 October 2012   #20
Originally Posted by Mironeczek: Hi Guys

My scene should look like this:

all the best!

Lookin' good Your camera shake is very realistic, how did you animate it?
"For what is a man profited if he gains the whole world but loses his own soul?"

- Jesus
Old 10 October 2012   #21
actually, i'm not quite fond of the shake. too regular, feels too much like a noise on the transform node (which it might probably be, ain't it?).
i would soften the amplitude, put a lower frequency (shake a little slower), and multiply it by either another random function or an animation curve more spiky to add more realism, and different frequencies on each translate/rotate.

check that kind of functions (maya mel, but you get the idea)

(1 + floor(abs((noise(frame/10)/2+n))) with 0.5<n<1. if n is closer to 0.5, you'll have few short spikes of 1 and the rest a 0. if it is around 1, you'll have more 1 that 0. best is to find something in between and add an animtation curve over all of that!
Old 10 October 2012   #22
Yeees Its a noise node;/ but finally i will do it better ;] this is just idea for animatic. Guys! I will show U what i get from render, its 2k large. I just need few hours more to finish this.
Old 10 October 2012   #23

Old 10 October 2012   #24
man, the 2nd and 3rd shots looks awesome!
Old 10 October 2012   #25
And probably only those two will stay in animation :]
Old 11 November 2012   #26
come back to the game!

Scatter objects.

all the best!
Old 12 December 2012   #27
New Camera movement + scatter + new lightning setup.

Old 01 January 2013   #28
Congratz! Great work!
:Daily Sketch Forum:HCR Modeling
This message does not reflect the opinions of the US Government

Old 01 January 2013   #29
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