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Old 10-26-2012, 11:26 AM   #16
Nixellion
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There is a vector displacement in Mudbox, don't forget about it. It preserves vectors, so it is not just a displacement on 1 axis, straight out\in from a base mesh.
 
Old 10-26-2012, 02:40 PM   #17
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Agree!

But still exist a small problem with displacement resolution;]

Vector Displacement ROX!.!
 
Old 10-28-2012, 06:23 PM   #18
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Hi Guys

My scene should look like this:
http://www.youtube.com/watch?v=OdaYneTLACo

all the best!
 
Old 10-29-2012, 01:25 AM   #19
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I thought Deadline will be in Tuesday ohhhh, one month more ;] ok Im rendering right now. Thanks god becouse my sand simulation sucks;]
 
Old 10-29-2012, 07:19 AM   #20
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Quote:
Originally Posted by Mironeczek
Hi Guys

My scene should look like this:
http://www.youtube.com/watch?v=OdaYneTLACo

all the best!


Lookin' good Your camera shake is very realistic, how did you animate it?
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Old 10-29-2012, 09:24 AM   #21
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actually, i'm not quite fond of the shake. too regular, feels too much like a noise on the transform node (which it might probably be, ain't it?).
i would soften the amplitude, put a lower frequency (shake a little slower), and multiply it by either another random function or an animation curve more spiky to add more realism, and different frequencies on each translate/rotate.

check that kind of functions (maya mel, but you get the idea)

(1 + floor(abs((noise(frame/10)/2+n))) with 0.5<n<1. if n is closer to 0.5, you'll have few short spikes of 1 and the rest a 0. if it is around 1, you'll have more 1 that 0. best is to find something in between and add an animtation curve over all of that!
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Old 10-29-2012, 11:09 AM   #22
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Yeees Its a noise node;/ but finally i will do it better ;] this is just idea for animatic. Guys! I will show U what i get from render, its 2k large. I just need few hours more to finish this.
 
Old 10-29-2012, 03:36 PM   #23
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Old 10-29-2012, 03:42 PM   #24
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man, the 2nd and 3rd shots looks awesome!
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Old 10-29-2012, 05:21 PM   #25
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And probably only those two will stay in animation :]
 
Old 11-20-2012, 08:15 PM   #26
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come back to the game!

Scatter objects.




all the best!
 
Old 12-13-2012, 09:20 PM   #27
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New Camera movement + scatter + new lightning setup.

http://youtu.be/6Bac-hZd4Qs
cheers
 
Old 01-14-2013, 03:44 AM   #28
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Congratz! Great work!
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Old 01-14-2013, 03:44 AM   #29
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