|12 December 2009||#62|
Jesse van Dijk
Join Date: Sep 2007
Many thanks for the comments everyone, very much appreciated!!
Galentoh>> cheers mate, good to hear it!
ChrisPeterPan>> thanks! Yep, it's all photoshop. I do frequently use rough 3d geometry as a start to paint over, but not in this case.
And lastly merry christmas and best wishes for 2010 everybody!
|01 January 2010||#63|
Medical Illustrator / Animator
Join Date: Nov 2009
Hello. Fantastic work. I really enjoy the sense of depth and scale. The lighting on the the uppermost tiers is well done too. I only have one piece of constructive criticism... The bridge on the lower left throws off my sense of scale for the buildings. I envision the bridge to be something like a "2 lane" bridge of sorts, which would make the average person extremely small. But the size of the buildings indicates to me that either the structures are huge....massively huge, or the bridge is too small. I'm sure there are plenty of ways to amend this. In every other aspect... top notch work, from color to detail to atmosphere.
|01 January 2010||#66|
Join Date: Jan 2010
Dear Jesse van Dijk! Some time ago I thought about such a city. I expected to hang it in a huge cave on the huge chains. Maybe this idea will be useful for you.
How difficult to develop such architecture that would express architecture of another world! We are always in the bounds of existing styles. I spent a few years, but could not come to styles that would not exist on Earth. As rules fantastic buildings have a cupola of the XIX-century-eclectic-style...
|01 January 2010||#67|
Karel De Wolf
shading/ matte painting/ concept design/ rendermonkey/ animator...
Join Date: Apr 2004
Beter dan gelijk wat ik ooit gedaan heb, vet.
But something makes the city look like a miniature. Maybe is the texture in the rocks or the angle of the 'camera', or maybe it's just me?
groeten uit den belgique
|02 February 2011||#75|
New York, USA
Join Date: Feb 2011
What I liked:
1) The use of crenulated walls only on the upper ramparts. Makes the base seem more austere and foreboding.
2) The use of differing architectural elements to denote social standing; The lower levels in a simple medieval style and then progressing into Gothic ornamentation at the crown.
3) All of your work demonstrates exceptional understanding of scale and lighting ( 'Hidden valley' for example).
What I wanted to see:
1) More signs of life: We see some twinkling lights, and that's it. No fires, no boats, only a few scant lamps (Most lights emanate from within dwellings). How do these people communicate with people in other cities? How do they cook their food? What is their food? How do they go about their day?
2) Where am I? I know that sounds stupid but I mean it literally: From where am I viewing this city? I seem to be on a rocky tunnel wall, exactly in the center of the picture. But why am I there? Who am I, viewing the city like this? I want to be inside this world you created, not just viewing it from afar. Let's take ' Hidden Valley' for example: in that rendering I feel as though I'm a traveler that has just stepped out from a cleft in the rock and am greeted with this resplendent scene. I can see the path I'm on as it meanders off to the left and this minor detail gives me, the viewer, a sense of belonging. I feel a part of the world, not apart from it.
A suggestion: What if you redrew it from the level of the water? (Perhaps from the bow of a boat, or vessel?) I think it would make the stratified city seem grander, and would give the viewer a sense of being there.
I know all this sounds nit picky (And it is) but you're so very close to being brilliant; as it is, you're merely great.
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