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  07 July 2009
Hi splinter,
I am new to this animation challenge forum. I like to join in this month animation challenge. I try to post my WIP stuff.
 
  07 July 2009
i liked this fx wars idea, i would like o participate

im up to use a non rigged char too

there is any deadline set?

thanks
 
  07 July 2009
I'd love to participate in the airmen/rocketeer challenge. I am comfortable rigging so just mesh models is fine by me.

Please let me know more about this as it develops!
 
  08 August 2009
Hey John,

First at all, you are making a great job with this section

I have some ideas and comments that can be helpful ( I hope ):

Think you can open two WIP threads for non audio and audio competitions. Something like this:

ASF_non_audio_AGUST09_WIP (or ASF_acting_)
ASF_audio_AGUST09_WIP

In this threads , like now, are the rules and the participants submit in there the WIP of their animations.

In the last week of the challenge you can open 2 threads more for final animations only:

ASF_non_audio_FINAL_AGU09
ASF_audio_FINAL_AGU09

In this threads only final works, and no comments. The participants can update their animations until dead line. Think that is more esay to review the animation in this way. When deadline arrives, you close the threads, and open the two voting threads.

The winner circle is a cool idea, and you can make a sticky thread with the winners of every month and their animations.

Maybe you can talk with Roberto Ortiz to promote the winners of the monthly competition on the top banner of CG forum (like the "sketch of the week"), think that can be a nice prize for the winners and a good promotion for the Animation sessions

My suggestion is that can be only audio challenges: One month a dialog, and other audio FX(In this form, you push the imagination of the animators to create something around of some sort of sounds or music)

Again, you are making a great job in this section and if I can help you, let me know Cheers!!

Fernando

Last edited by Ferx : 08 August 2009 at 07:41 PM.
 
  08 August 2009
Ferx - Thank you for the advice. I really like the ideas that you have given me and I think that I will use them. I will definitely use the idea to seperate different threads. I have realized in the challenge for July it had become a little tedious to find everything needed in the ended. I will try to make the changes really soon.

Thank you again for your ideas!!!
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Sketchbook
 
  08 August 2009
i liked the ferx only audio competition and the prize suggestions =]

its possible to splinter become a moderator? for little things like: take off that stick post of drunk session, correct the name of this thead, delete any posts in wrong place....

i think that is a good idea but dont know how is the forum rules for that...

anyway splinter, im still up to help =]
 
  08 August 2009
Vidotto - You have been a really big help this far. Thank you. I just PMed Roberto to see if we could get plugged into the banner at the top of the forums main page. I hope to hear back from him really soon. I will be working on separating the challenge categories in the mean time. Your right you I would have to be a mod' in order to do the list of house cleaning that needs to be done around here. LOL Sorry about that guys.
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Sketchbook
 
  08 August 2009
Okay, heres a question.

Might sound ridiculously noobish for you guys but I have to ask.

When I start an animation in Maya I have to opptions I suppose.
Either I use the Global Control to manuver the big movements or I just dont give a damn about that and carry on without it.
How does one usually work?

For example if I were to do this months "walking up a stair"-challenge. What would you reccomend? Using a global control or just animation straight forward?

And one more thing. What free rig is the best to start out with?
I am using Alfred right now. Is Moon or how they call him easy to use?


DeW
 
  08 August 2009
hi dew

i didnt understand what you say that global controls or straigh ahead

but i know 2 ways, straight ahead and pose to pose

i prefer the 2 at the same time =] seach for jeff lew's tutorial, i think that has in youtube

about the rigs alfred is very good, moon too
 
  08 August 2009
Originally Posted by DeWeD: When I start an animation in Maya I have to opptions I suppose.
Either I use the Global Control to manuver the big movements or I just dont give a damn about that and carry on without it.
How does one usually work?

For example if I were to do this months "walking up a stair"-challenge. What would you reccomend? Using a global control or just animation straight forward?

And one more thing. What free rig is the best to start out with?
I am using Alfred right now. Is Moon or how they call him easy to use?


DeW


That is actually a really good question. I have actually used the global controls on some of my animations, but I have found that it could add some issues along the way. I once used the global control in order to block in a walk cycle but then had to spend some time in the graph editor and make sure the curves were laid out properly that way the feet weren't sliding when I needed them planted. The global control is great when you have to move the whole character around. So, where and when you use it is entirely up to you it just take some careful planning and possibly some clean up work in the graph editor and/or timing of your keys. It can be very useful and time-saving when making broad movements, but at the same time it isn't absolutely necessary.

As for rigs I haven't used many but I do like "Moom" and "Max for Maya."

I hope that answered your question okay.

Don't worry about the deadline coming up on the animations. I can't wait to see what you come up with.

Later,
__________________
Sketchbook
 
  08 August 2009
Thanx for the reply Splinter!

Okay I guess ill be using them all a little and then settle for a favourite.
Thanx for the tip.
Really dont know if I have time for any animations though. Have to get down som material for a reel so that I can apply for an internship. But thanx for the inspiring reply!

DeW

PS. You should stop over your sketchbook some more. You look like youve got some talent waiting to be used.

Last edited by DeWeD : 08 August 2009 at 04:09 PM.
 
  08 August 2009
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