March: "Frightened"

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  03 March 2009
hey splinter, if you dont mind, would you upload some of the different blocking stages you have, if they are saved separate. I would like to see what in betweens you put in next after your extremes and so on. If you don't have time do not worry I think I am figuring it out... maybe!

micah
 
  03 March 2009
Yeah that's not a problem. I had to change it because my original was getting to become a little too big a project for me. So it has become more simplified. The mouse was taken out and I replaced that ideas with a piece of paper and the main character is going form a waiting pose to a reaction shot with a sign of relief after that. I will try to get in the blocking and progression in very soon.

There is still a big learning curve for me, but I can't wait to get this piece finished. I am a little nervous to say it but this will be my first character animation done in 3-D. I have had some experience in 2-D and some inanimate objects in 3-D.
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Sketchbook
 
  03 March 2009
Here is the blocking for the new Animation. 2nd Attempt
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Sketchbook
 
  03 March 2009
nice that looks good! are you going to work on the turn at 6secs now? looks good though
 
  03 March 2009
Yeah I have started working on the timing a little more in the "Dope Editor" and once I get those poses where I like them I think that I will try to work on the subtle motion a little more that way he doesn't look so robotic. I will post an other update a in a few minutes hopefully you could see it and let me know what you think.
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Sketchbook
 
  03 March 2009
So here is my update. I think that the timing on my key poses are okay. but I think that I need an anticipation in where he turns and jumps back. Maybe something like a quick duck that will help his reaction read better.

2nd Run through the Animation.

Let me know what you think.
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Sketchbook
 
  03 March 2009
shoot man it looks good to me. now you need to just smooth it out and get some weight and I think.

I wish other people would look that this thread so we could get some advice from the veterans.

check out my golf swing animation if you get a chance. I need some advice on where to go next. http://www.4shared.com/file/9571341...ae/swingmb.html

keep going

micah
 
  03 March 2009
My version of Maya is a little older than the version that you are using so my computer won't let me open it. I heard that if you opened it in the "note pad" you can edit the file so it can be used on an older version but I think that it has to be a Maya Ascii file. Do you think that you could get a playblast of the animation and send that. I think I could give you my honest opinion that way a lot easier.

by the way my version is Maya 8.
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Sketchbook
 
  03 March 2009
yea I am trying to figure out how to create a playblast so I can upload a video. but right now it is in stepped format so its confusing me how to create the video.

did you start to tweak your curves to plant the feet and such?
 
  03 March 2009
I did start to tweak the curves to plant the feet in place. I was working in spline mode and a lot of my curves were over shooting and I had to go back and clean them up. I still have some clean up to do with them. Even some change in timing especially at the beginning when he is still waiting. I will post an update later on tonight.

Oh, I almost forgot when ever you do a playblast of the animation it can be taken from the window or your render settings it is totally up to you. Then set the Format (quicktime, avi, etc...) and the compression. after that click the check mark that says you want to save instead of automatically throw it away. Browse the location and voila. Um... just in case this is all in the Windows>Playblast menu. One last thing make sure that you indicate whether or not if it is coming from the Timeslider or a set range of frames.

If you have any other questions or I didn't answer the one you have let me know.
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Sketchbook
 
  03 March 2009
I posted the new "topic voting" thread so go check it out lets here some ideas for next month.
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Sketchbook
 
  03 March 2009
we have to figure out what people are into, right now my animation interests are in sports. I would love for us to do a soccer juggling animation, but some people might not be interested.

First though I need to figure out a workflow for myself.

how do I scale down all the keys, or speed up the animation?

Last edited by Micah-H : 03 March 2009 at 12:29 AM.
 
  03 March 2009
Question

There are actually a bunch of different ways to scale down the keys in order to make them occur earlier on in the time frame.

The Dope Editor is probably my favorite window for this particular task. You can move the keys around with out having to see the "ins" and "outs" of a key. In the Dope editor you can select specific frames one by one, but then there is also a simplified way of selecting all of the keys within that frame. By selecting the square that is at the top row. The top square can be seen as the master control for every "key" in that frame. If you select multiple frames you can use the scale tool and scale them down to size and arrange them into place. The only problem that I have seen with that is that some of the keys get placed into fraction of frames (Such as 3.322). So I use the move tool to select them and then manually move them around.

Another method would be to do this exact same thing only in the Graph Editor window. Same techniques can be used here. Although I don't know if the same problem will occur in this window because I have seen a Time frame snapping icon. I haven't checked to see if there was one of these in the Dope Editor.

In the time slider you can Shift-Select a single key or select and drag and grab a bunch of keys and pretty much use the same techniques earlier mentioned. I would suggest using the move tool and manually move the keys your self.

Experiment around and see which one you like the most.
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Sketchbook
 
  03 March 2009
sweet ok I figured that out, and I created a play blast and it is looking pretty dang ugly after I flattened out the curves. I am trying to upload but the play blasts are coming out like 2.9mb. To large.
 
  03 March 2009
Don't worry about how the animation looks to much in the first couple of passes. I would say try to strengthen the key poses and just go from there.

I don't know about file sizes and requirements that well. I think that my playblasts have all been pretty big. I would say about 6 mb and up.
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Sketchbook
 
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