The Marauder, Casper Thomsen (3D)

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Old 07 July 2011   #1
The Marauder, Casper Thomsen (3D)

Title: The Marauder
Name: Casper Thomsen
Country: Denmark
Software: 3ds max, Photoshop, VRay
Submitted: 4th July 2011

A school project I just finished based on the Marauder unit from Blizzard's Starcraft 2. The entire project took around 2½ with around 3-5 hours of work a day(also writing an report besides it)
The entire model is modelled with edge pulling and some modifiers like shell and turbosmooth. Base materials were created and rendered with V-Ray and then heavily modified in photoshop where I also added some of the decals and scratches.

I hope you like it.


Old 07 July 2011   #2
looks good, i like the textures, shaders could have a bit more contrast for the reflections.
i think you should use displacement for the scratsches, would give the shaders more depth.
Old 07 July 2011   #3
Great model and presentation, I just think the scratches are a bit over done.
Old 07 July 2011   #4
very nice work
My Website
Old 07 July 2011   #5
very nice but i agree with the "overdone" scratches. they dont follow logical pattern where scratches would naturally accumulate.
Old 07 July 2011   #6
Very good work!!!
Old 07 July 2011   #7
I liked the model and loved the old scratched metal appearance. Did you make normal mapping or modified it in PS?
I draw using math models and algorithms.
Old 07 July 2011   #8
Very fine, I love this game.
Old 07 July 2011   #9
Hi guys, thanks for the kind replies.

@Kzin, Yeah I can see that now. The post work only had 2 days in order for me to reach the deadline, so the scratches came out really fast

@DarkLimit, thanks for the kind words, I can see your point, I wanted the marauder to look like he's been in a lot of battles.

@far, Thanks

@INKMAN002, thanks for the feedback, I can see your point about the scatches not being in the most logical places, I'll keep that in mind on my next project

@SGDDik, Thanks

@leocda, Thanks, all the scratches are in fact post work due to a thight deadline and Mudbox not having the abillity to go high enough in res to achieve the detail I wanted under such a "short" project

@KalinichM, thanks

Old 07 July 2011   #10
Originally Posted by DarkLimit: Great model and presentation, I just think the scratches are a bit over done.

you obviously never have faught a zergling before
Old 07 July 2011   #11

It reminds me a bit an Eat 3d video tutorial "ZBrush Hard Surface Technique".
Old 07 July 2011   #12
Nice work, especially with the scratches. I know they can take a bit of time to get right.
Old 07 July 2011   #13
good job ! nice presentation , love that smoke
Old 07 July 2011   #14
Originally Posted by CHRiTTeR: you obviously never have faught a zergling before

Aw you beat me to it. Those hordes of zerglings must be hell on an armors paint job.
Old 07 July 2011   #15
Great model and texturing! Nice image.
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