3DCG mini cooper + Occlucion, STUDIO ORENCHI (3D)

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Old 05 May 2010   #1
3DCG mini cooper + Occlucion, STUDIO ORENCHI (3D)



Title: 3DCG mini cooper + Occlucion
Name: STUDIO ORENCHI
Country: Japan
Software: Maya

Hi everyone.

My name is STUDIO ORENCHI!

This image is 3DCG softwere MAYA used images.

The time spent on this image was about 1 month+1day.

I hope you like it.
 
Old 05 May 2010   #2
Oh my god

Hello it's amazing , it's looks so real good Job Man .
Can you show us a wire .??
 
Old 05 May 2010   #3
pretty realistic rendering, good work
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Old 05 May 2010   #4
Hahaha,is this 3d?damn it,awesome render,show the wires please!
 
Old 05 May 2010   #5
This really does just look like a photo.
 
Old 05 May 2010   #6
hoo, very good mn!
amazing render!
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Old 05 May 2010   #7
Thumbs up

Wahoo this is amazing, I seriously can't tell it is a 3D render, well done, thanks for sharing.
 
Old 05 May 2010   #8
No body can judge it, is it real or 3d, great job.......5 star
 
Old 05 May 2010   #9
This is a photograph. I'm almost demanding to see a wireframe shot of this.
The composition of the background photo even suggests that it's NOT 3D.

Show me a wireframe and I'll believe you, but until then, this is 100% bs in my eyes.
 
Old 05 May 2010   #10
Talking

omg..this is so amazing..please post the wireframe and occlusion too... would certainly love to see them..
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Old 05 May 2010   #11
Going to re-post,

this is a photograph imo 100%.
 
Old 05 May 2010   #12
Definitely agreeing with Rahl.

Especially coming from someone who is a new member, and the only other piece in his CG portfolio is a mediocre camera phone. Sorry but no. Just no.
 
Old 05 May 2010   #13
The phone render is far from mediocre being quite good,

this said defo this image needs looking into imo.
 
Old 05 May 2010   #14
Creating a phone on that level of detail is SIGNIFICANTLY easier than creating this car in this level of detail, especially with all of the dirt/rust/HDRI maps that would have to be made for this.

Everything from the slight bends in the license plate, down to the few blades of grass sticking to the wheels...it's all TOO realistic, not to mention the newer Mini Cooper sitting next to it and all.

The biggest giveaway that this is a photo is the background photo. If you were to take the car away, what would the subject of this picture be? Nothing. The depth of field is focused exactly on the position of this car, not whatever is going on in the background.
 
Old 05 May 2010   #15
Originally Posted by darkshark: Creating a phone on that level of detail is SIGNIFICANTLY easier than creating this car in this level of detail, especially with all of the dirt/rust/HDRI maps that would have to be made for this.

Everything from the slight bends in the license plate, down to the few blades of grass sticking to the wheels...it's all TOO realistic, not to mention the newer Mini Cooper sitting next to it and all.

The biggest giveaway that this is a photo is the background photo. If you were to take the car away, what would the subject of this picture be? Nothing. The depth of field is focused exactly on the position of this car, not whatever is going on in the background.


Thats exactly what i was thinking because who will click this useless photo in the first place in which there will be a lot of negative space without the car. unless the photo is perfectly planned taken on purpose specially for this car render.
my vote - its a photograph(not 3d)
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