Body Builder, Jian Xu (3D)

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  01 January 2010
Looks like Markus Ruhl. Great work! Great attention to finer details.
 
  01 January 2010
Really nice piece


Regards
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  01 January 2010
Wow, that's awesome.

I'm officially freaked out.
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  01 January 2010
hi, it s very very good . please show me your Wireframe. tanks
 
  01 January 2010
My thoughts were confirmed that this is Mesmerizing... The way the tones of light blend with the different skin tones, some of which, seem created by awesome sub-surface scattering?

.......partial photo-texturing?.

Combined with his quality modelled muscles , and that shiny stuff they slap on before a 'bodybuilding competition' ... and the look on his face, justified. It's a Winner.

Last edited by AFatFoe : 01 January 2010 at 09:01 AM.
 
  01 January 2010
嗲。。。。。。。。。。。。。。。。。。。。。。。。。
 
  01 January 2010
Unbelievable! Perfect work
 
  01 January 2010
brilliant work! very realistic and detailed!
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  01 January 2010
Amazing

Unbelievable realism!! Ive never seen anything quite like this.. Congratulations!!!
 
  01 January 2010
Awesome and totally stunning piece of CG work!

The skin is in tones and detail jawdroping and the overall muscle work is done perfectly.

Thumbs up man and congrats.
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  01 January 2010
Nice meat))
 
  01 January 2010
Amazing and inspiring work! Congratulations!
 
  01 January 2010
Thumbs up it's great, i like it very well. i have some question

it's great, i like it very well.
i have some question :first,did you use zbrush to make the object's pose? second, i use zbrush' s "Zsphere--rigging"and after "adaptive skin' make adaptive skin " to pose my model, but i discover that it don't have uv (before this process , the model have it's uv-map ). and i put it in maya , i don't link any map to this model . do you have some method to solve this difficulty. Thanks very much !!
 
  01 January 2010
wow! you are supperman!!
 
  01 January 2010
Quote:

wow! you are supperman!!



Do you mean that he tends to eat just before bedtime a lot?
Not much of a special power, that.
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