Body Builder, Jian Xu (3D)

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  01 January 2010
Originally Posted by keraj37: it does match, did u read that it is based on real photo?

BTW, i still think it is photo until it will be profen, post pls some zbrush shots or difrent abgle render.

"Based on a real photo" means nothing. I've seen tons of caricatures that were "based on a real photo". The truth is that the head does not match. I don't know why you can't be honest here. People are posting their works in hopes of getting true feedback, not just to get their ass kissed.
  01 January 2010

thanks you guys!
I am happy to see all of your comments and questions,the following are some informations about the work.

this is a screenshot from 3Dsmax before rendering:

some sreenshots from Zbrush:

wireframe,it is low poly I made in 3Dsmax:

setting for sss material:

it is my reference a real photo:

The most of details are made in Zbrush,some other details like subtle spots are made by bump texture.I made the diffuse texure without real photo but painting,it cost so much time to match the real photo.I made the final render in 3Dsmax by importing the high poly from Zbursh.I wanted to exercise Zbrush from this work,so only complete one angle now
  01 January 2010
Incredible work! You're as insane (skill-wise :P) as that guy in your reference.
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  01 January 2010
I take back what I said earlier. Congratulations on getting it to look exactly like your photo reference.
  01 January 2010
Amazing photorealism!
2 questions based on your sss material: You just used bump map, not any normal? And seeing the diffuse map, I assume that you didn't unwrap the whole character, just the visible parts?
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  01 January 2010
Well chosen photo with this sickening dude for your awesome ZBrush exercise
  01 January 2010
wow amazing body really very nice

5***** from & i vote 4 u

good luck 4 ever
  01 January 2010
wow ... i can't say anythings.
very perfect modeling and great texture and shading .
best regards.
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  01 January 2010
wow, just wow. If you did not post the reference photo, I would have said you messed up his left arm, but no you did not. I suppose I'm not used to see this kind of anatomy and his muscles are so big that his arms look too short

Edit : why isn't it on the header yet?

  01 January 2010
Yes, this has to be frontpage and 3dchoiche.
Very photoreal work, although I don't like your motive Really impressive...
  01 January 2010
very impressive!! many compliments!!
  01 January 2010
Good work,really nice render and modeling .
awesome work!
  01 January 2010
So, canīt say anything more than unbeliveable!

100 stars
  01 January 2010
Wow dude!?

What are u ? some doctor or something :P Your skill in anatomy as awesome

Great work!
-project : Ferrari 250 GT 1960
-latest project: Mercedes SLK 2008

  01 January 2010
Great stuff. I noticed a few things that would help your work even more (its something a lot of artists seem to pass up). (one) Put lashes on his eyes. So many artists pass this up for some reason and it completely boggles my mind. And (two) don't over emphasize the veins so much. When looking at an actual person the veins are more of an afterthought because they are more subtly positioned below the skin. But when sculpted many artist draw unneeded emphasis to them. (three) The purpose of the oil on the skin of a bodybuilder is not only used to increase the specularity, but also to smooth out the appearance of skin texture. If you dial down the bump on the torso skin you will probably get a little better result. (four) I agree that the head does not match the body, and neither does the hand. This isn't because of sculpting. It is because of the diffuse skin color that you used on those areas. It differs far too much to carry over from the body. If you look at the reference, he has a more reddish tone in the darker areas of the face, which helps it blend more natually.

Great job on this, looks absolutely amazing. Hope my tips make sense, and good luck in all your future works!
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