Ogre, Coca-Cola Avatar Commercial, David Fleet (3D)

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Old 05 May 2009   #16
great detail!
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E.Houser
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Old 05 May 2009   #17
Wink

Shame he has not got any legs! maybe you could finish him off

Nice textures and lovely detail apart from that.
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Old 05 May 2009   #18
Mmmmm... I don't like it.




HAHAHAHA, Just kidding! It's amazing, as usual. A pleasure to work with you. You are an inspiration to all of us. Keep on doing such amazing jobs (both beers for you, I'll toast with water ;-)
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Old 05 May 2009   #19
great work!
 
Old 05 May 2009   #20
Very nice,

What were your inspirations for the design? He looks exactly the same as fungus the bogeman!
 
Old 05 May 2009   #21
Very well done. Fantastic modeling and texturing.
 
Old 05 May 2009   #22
Thats Awesome, Fantastic model with perfect textures. excellent.
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Old 05 May 2009   #23
Here we go...

Thanks for all the great comments! Didn't think I would get on the FRONT PAGE!!!

RobertoOrtiz:
As for the general workflow, I usually start with a rough basemesh in Max, take it to ZB for what I call first phase modelling, this is where I rough out the basic shapes, proportions and volumes. I then get this provisionally approved by the Director and begin second phase modelling, which involves working closely with the rigger to re-topologise the mesh. I then pass the model onto the rigging dudes while I concentrate on the UV's, displacements and textures. I usually add all of the high frequency detail in zbrush as a normal map, it's important to treat this phase as a texturing task as it's way too easy to get carried away with intense details when the base mesh isn't sufficiently developed. Call me old-school, but tiny bumps and wrinkles are not considered a part of the modelling process.

Shoey:
Thanks mate, I really miss working with you guys. By the way, REALTIME UK do some truly awesome work, especially the 'A' team (you know who you are)

AsaMovshovitz:
Thanks dude, was a bit of a strange job, as you know, but a pleasure to work with you.

AdamHerbert:
I'll try and get some wires ASAP!

Spawnos:
He does have legs, but I didnt detail them as we really couldnt see them that close in the commercial, I'll post a pic so you don't think I am just lazy.

Goddardl:
We always work alongside concept artists and character designers. On this job I had the pleasure of workinh with Mushie Mahbub (http://www.mustashrik.com/)
This Ogre was supposed to be a bit World of Warcraft, although you are correct, he does look a liitle like Fungus the Bogeyman! totally by accident though, and you are not the first to say it!
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Old 05 May 2009   #24
Luis San-Juan (http://www.luis-sanjuan.com/), our resident character rigging genius. Check out his post on CGTALK.

http://forums.cgsociety.org/showthr...?f=154&t=755492
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Old 05 May 2009   #25
Hey dave, was great to work toguether on this project and especially on the ogre. doing the face rig and taking care of good deformation and topology and trying to make the best we could on the time.

Kudos for you front page
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Old 05 May 2009   #26
Fantastic character. I love the clean look and feel. Top notch in my book!
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Old 05 May 2009   #27
Great work guys, very cute looking face, mean but cute
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Old 05 May 2009   #28
yeah very neet work indeed.
i loved the whole character.
the face the hands.
everything!
 
Old 05 May 2009   #29
it excellent job
 
Old 05 May 2009   #30
u rock dave. very nice modelling and texturing. 5 stars from me pal, now it must be your turn to make a brew!
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