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Old 05-07-2009, 11:42 AM   #31
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James Stone
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Great stuff! Really inspirational!
Old 05-07-2009, 01:16 PM   #32
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Vanda Foster Silva
Lisboa, Portugal
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Excellent digital sculpting
Old 05-07-2009, 02:04 PM   #33
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Jason Lin
Character Artist
Taipei, Taiwan
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great sculpt...beautiful!!!

Old 05-07-2009, 05:31 PM   #34
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Anand Gopinath
Lead Modeler
Dreamworks Animation
Bangalore, India
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Congrats, Joel!! beautiful work!
Old 05-07-2009, 07:06 PM   #35
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Chad Fox
Asset Artist, Technical Generalist
Skybox Digital
Vancouver, Canada
Join Date: Jul 2003
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Great work! I love the old man who looks like hes saying "ooooooooooooooo" haha.

You should participate in the hardcore modeling challenge going on now, 15 facial expressions!
Chad Fox | Modeller | Technical Generalist
Old 05-08-2009, 01:42 AM   #36
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Joel Mongeon
Senior Artist
Microsoft Games Studios - Central Media
Join Date: Aug 2002
Posts: 539
Wow! Thanks for all the great support! I'll get back to individual comments but I wanted to share a few more images first.

I meant to record at least one of these sculpts because of a request, but forgot to hit the record button. So, instead I made an animated gif of my saves... I know it's not the same so I'll have to sit down one of these days and make an actual movie.

Here is a wireframe of all the levels as well:

I'm not sure if these are of any use to anyone but there they are if you like.
Joel Mongeon
Character Artist
Old 05-08-2009, 01:54 AM   #37
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Joel Mongeon
Senior Artist
Microsoft Games Studios - Central Media
Join Date: Aug 2002
Posts: 539
Hey Martin, thank you for the plug! Much appreciated. We did move to Seattle last year, and I'm starting at Microsoft Game Studios (through Filter Talent) on Monday. I took the year off to hang out, take art classes at the Gage Academy and sculpt away in my home studio.

Foxco, I didn't even notice the hardcore challenge. Sounds cool, I might have to give it a go if I have time with the new job.

GinoLatino, as you can see I used a pretty simple basemesh (the same one was used for each bust). I had used an even simpler base before (absolutely no features) but since major features like the eyes, nose, mouth and ears are always present on a head I added them to my current basemesh.

The one on the left is what I used to use, and my current basemesh:
Joel Mongeon
Character Artist
Old 05-08-2009, 05:53 PM   #38
It’s the journey…
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Bill Melvin
freelance cg artist
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Nice work! Congrats on the front page.
It’s always good to seeing a making-of breakdown. Thanks for showing the gif and mesh shots.
Old 05-08-2009, 05:53 PM   #39
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