|05-04-2009, 04:47 PM||#1|
Lead character Artist
Super Evil MegaCorp
Join Date: Jan 2006
The GoldenAxe Twins, John Hayes (3D)
Title: The GoldenAxe Twins
Name: John Hayes
Software: Maya, Modo, Mudbox, Photoshop, XSI, ZBrush
The two Twins I created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.
The characters were modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map sets. The final image has some paint over clean-up done by the concept artist, Silvio Aebischer.
Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.
The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.
|05-05-2009, 12:52 PM||#6|
Lord of the postsportfolio
Chief Operating Lead Junior Intern Art Director of Supervising Manager
Join Date: May 2005
that is some fantastic work man! congrats!
would you be able to share more works from that game?
the other characters look great too.
|05-06-2009, 07:30 AM||#14|
Hmm I love Golden Axe, and I love this character
I especially the head silhouette .
It makes me to model an orc head too one day (But I have to finish current for now )
Again, great job done
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