Turok, Jan Berger (3D)

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  05 May 2009
Turok, Jan Berger (3D)

Title: Turok
Name: Jan Berger
Country: Germany
Software: Maya, Photoshop, Renderman, ZBrush

This is one of a few marketing images I have been working on. My duty was to take the game assets ( Maya models, rigs and Zbrush Tools) from the developer and create HighRes marketing images according to client specifications. This included:
- posing
- sculpting geometry for poses
- creating shaders
- lighting
- derive/tweak textures from ZBrush
- render
- compose
I used Renderman for Maya to render it which was easy to use so I could focus more on composition, lighting, etc. I modelled, textured and shaded the environment elements. Since the game rig was of course rather lowRes I took a more detailed model from the ZBrush tool and attached it to the rig and then tweaked the deformation in Maya.
And here are the credits:
Client: Disney Interactive ( UK I believe)
Production Company: Axis Animation, Scotland
Producer: Anke Hilt
Art Director: Dana Dorian

Unfortunately I don`t know who the original character artists names for the raptors and Turok to give proper credit. If you have names, please let me know.
Digital Characters R&D - Suntoucher Labs
  05 May 2009
Saubere Arbeit.
dumdidum or mudidmud
  05 May 2009
Looks great, but i don't like that volume light pass, it look to much artificial.
  05 May 2009
Awesome!..absolutely awesome!
  05 May 2009
Awesome work, no word to describe the wonderful image.
  05 May 2009
greate piece of work!
  05 May 2009
Very cool work, only crit is (I agree there with Vlada3d) that this godrays/volume light looks like some flat opacity mapped plane and stops at the corner/fades out.
And as a second point, this foliage hanging over the trees looks too much like a curtain or something like that. Otherwise great work!

-One thing that I personally not like (but thats not your fault I guess) is that this Turok has no similarity to the original Turok character Joshua Fireseed from the original comics. But that is not your fault

4 stars
  05 May 2009
Thanks for your kind words, folks! There are things I would have liked to improve, but given a pretty tight deadline I had to focus on the most important things, like Turok`s pose, expression, etc.. I wanted to fix a few little things after I completed the official version, but never had the time to, so it is the way it is, which is still okay I guess.
  05 May 2009
very very nice work & color is amazing i like it so much
good gob bro

good luck 4 ever
  05 May 2009
Thumbs up

Nice work! I agree about the comments on the volume light, but I know how the tight deadlines are in the game industry. Usually marketing wants stuff yesterday! Otherwise I think it's a nice image!
Markus Schille
  05 May 2009
Talking hi

very god work man 5 stars from me

My Web Site

My Show Reel 2010
  05 May 2009
Thumbs up

Any way we can see a wire frame or a pre-render? Seriously love this post.
  05 May 2009
Great work! Interesting colour gamut and excellent composition.
  05 May 2009
Thats very cool dude, but i think u have some small anatomy hickups. The left elbow seems a bit too rounded up for such a muscular character, and my other crit is on the right hand that is holding the bow, in that position u got a lot of really minute and beautiful detail in the forearm, and i think it could have helped the image. the dinos look cool
morally intact in 3d space
and as homer once said: DOH!
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