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Old 05-04-2009, 11:58 AM   #1
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Jan Berger
Join Date: Apr 2003
Posts: 2,287
Turok, Jan Berger (3D)

Title: Turok
Name: Jan Berger
Country: Germany
Software: Maya, Photoshop, Renderman, ZBrush

This is one of a few marketing images I have been working on. My duty was to take the game assets ( Maya models, rigs and Zbrush Tools) from the developer and create HighRes marketing images according to client specifications. This included:
- posing
- sculpting geometry for poses
- creating shaders
- lighting
- derive/tweak textures from ZBrush
- render
- compose
I used Renderman for Maya to render it which was easy to use so I could focus more on composition, lighting, etc. I modelled, textured and shaded the environment elements. Since the game rig was of course rather lowRes I took a more detailed model from the ZBrush tool and attached it to the rig and then tweaked the deformation in Maya.
And here are the credits:
Client: Disney Interactive ( UK I believe)
Production Company: Axis Animation, Scotland
Producer: Anke Hilt
Art Director: Dana Dorian

Unfortunately I don`t know who the original character artists names for the raptors and Turok to give proper credit. If you have names, please let me know.
Digital Characters R&D - Suntoucher Labs
Old 05-04-2009, 03:08 PM   #2
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Fredi Voss
Whatsoever-Artist and Freelancer
Kleve, Germany
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Saubere Arbeit.
dumdidum or mudidmud
Old 05-04-2009, 04:16 PM   #3
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Vladimir Isailovic
Lighting artist
Fried pictures
Belgrade, Serbia
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Looks great, but i don't like that volume light pass, it look to much artificial.
Old 05-04-2009, 04:18 PM   #4
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Andy Strukowski
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Posts: 512
Awesome!..absolutely awesome!
Old 05-04-2009, 05:10 PM   #5
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Pawel Stwora
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great work
Old 05-04-2009, 05:24 PM   #6
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John Creaty
Chennai, India
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Posts: 1,022
Awesome work, no word to describe the wonderful image.
Old 05-05-2009, 12:39 AM   #7
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Luke J|L Zackiewicz
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greate piece of work!
Old 05-05-2009, 07:23 AM   #8
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Erasmus Brosdau
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Very cool work, only crit is (I agree there with Vlada3d) that this godrays/volume light looks like some flat opacity mapped plane and stops at the corner/fades out.
And as a second point, this foliage hanging over the trees looks too much like a curtain or something like that. Otherwise great work!

-One thing that I personally not like (but thats not your fault I guess) is that this Turok has no similarity to the original Turok character Joshua Fireseed from the original comics. But that is not your fault

4 stars
Old 05-05-2009, 07:48 AM   #9
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Jan Berger
Join Date: Apr 2003
Posts: 2,287
Thanks for your kind words, folks! There are things I would have liked to improve, but given a pretty tight deadline I had to focus on the most important things, like Turok`s pose, expression, etc.. I wanted to fix a few little things after I completed the official version, but never had the time to, so it is the way it is, which is still okay I guess.
Old 05-05-2009, 08:20 AM   #10
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sam petar
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very very nice work & color is amazing i like it so much
good gob bro

good luck 4 ever
Old 05-05-2009, 09:15 AM   #11
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Markus Schille
Graphic Artist
Fredrikstad, Norway
Join Date: Aug 2002
Posts: 269
Thumbs up

Nice work! I agree about the comments on the volume light, but I know how the tight deadlines are in the game industry. Usually marketing wants stuff yesterday! Otherwise I think it's a nice image!
Markus Schille
Old 05-05-2009, 12:38 PM   #12
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Ahmed AL Barazengi
3d Generalist Artist
United Arab Emirates
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Posts: 869
Talking hi

very god work man 5 stars from me

My Web Site

My Show Reel 2010
Old 05-05-2009, 01:38 PM   #13
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Carmelo Nazario
Bronx, USA
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Posts: 7
Thumbs up

Any way we can see a wire frame or a pre-render? Seriously love this post.
Old 05-05-2009, 02:48 PM   #14
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Andrew Averkin
Odessa, Ukraine
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Great work! Interesting colour gamut and excellent composition.
Old 05-07-2009, 07:48 AM   #15
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Raul Joshua Teleki
cg artist/student
Architecture University
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Thats very cool dude, but i think u have some small anatomy hickups. The left elbow seems a bit too rounded up for such a muscular character, and my other crit is on the right hand that is holding the bow, in that position u got a lot of really minute and beautiful detail in the forearm, and i think it could have helped the image. the dinos look cool
morally intact in 3d space
and as homer once said: DOH!
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