Turok, Jan Berger (3D)

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  05 May 2009
Turok, Jan Berger (3D)



Title: Turok
Name: Jan Berger
Country: Germany
Software: Maya, Photoshop, Renderman, ZBrush

This is one of a few marketing images I have been working on. My duty was to take the game assets ( Maya models, rigs and Zbrush Tools) from the developer and create HighRes marketing images according to client specifications. This included:
- posing
- sculpting geometry for poses
- creating shaders
- lighting
- derive/tweak textures from ZBrush
- render
- compose
I used Renderman for Maya to render it which was easy to use so I could focus more on composition, lighting, etc. I modelled, textured and shaded the environment elements. Since the game rig was of course rather lowRes I took a more detailed model from the ZBrush tool and attached it to the rig and then tweaked the deformation in Maya.
And here are the credits:
Client: Disney Interactive ( UK I believe)
Production Company: Axis Animation, Scotland
Producer: Anke Hilt
Art Director: Dana Dorian

Unfortunately I don`t know who the original character artists names for the raptors and Turok to give proper credit. If you have names, please let me know.
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Digital Characters R&D - Suntoucher Labs
 
  05 May 2009
Saubere Arbeit.
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dumdidum or mudidmud
 
  05 May 2009
Looks great, but i don't like that volume light pass, it look to much artificial.
Cheers
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SHOWREEL
 
  05 May 2009
Awesome!..absolutely awesome!
 
  05 May 2009
Awesome work, no word to describe the wonderful image.
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  05 May 2009
greate piece of work!
 
  05 May 2009
Very cool work, only crit is (I agree there with Vlada3d) that this godrays/volume light looks like some flat opacity mapped plane and stops at the corner/fades out.
And as a second point, this foliage hanging over the trees looks too much like a curtain or something like that. Otherwise great work!

-One thing that I personally not like (but thats not your fault I guess) is that this Turok has no similarity to the original Turok character Joshua Fireseed from the original comics. But that is not your fault

4 stars
 
  05 May 2009
Thanks for your kind words, folks! There are things I would have liked to improve, but given a pretty tight deadline I had to focus on the most important things, like Turok`s pose, expression, etc.. I wanted to fix a few little things after I completed the official version, but never had the time to, so it is the way it is, which is still okay I guess.
Cheers!
 
  05 May 2009
very very nice work & color is amazing i like it so much
good gob bro

good luck 4 ever
 
  05 May 2009
Thumbs up

Nice work! I agree about the comments on the volume light, but I know how the tight deadlines are in the game industry. Usually marketing wants stuff yesterday! Otherwise I think it's a nice image!
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Markus Schille
http://www.schille.no
 
  05 May 2009
Talking hi

very god work man 5 stars from me
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My Web Site
www.ahmedmax.com

My Show Reel 2010
http://vimeo.com/11058725
 
  05 May 2009
Thumbs up

Any way we can see a wire frame or a pre-render? Seriously love this post.
 
  05 May 2009
Great work! Interesting colour gamut and excellent composition.
 
  05 May 2009
Thats very cool dude, but i think u have some small anatomy hickups. The left elbow seems a bit too rounded up for such a muscular character, and my other crit is on the right hand that is holding the bow, in that position u got a lot of really minute and beautiful detail in the forearm, and i think it could have helped the image. the dinos look cool
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and as homer once said: DOH!
 
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