Gunnery Sergeant Thomas Highway, Stanislav Klabik (3D)

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Old 03 March 2009   #31
the first cg face I've ever seen that doesnt look "puffy" around the cheeks!
You really got the sense of the effect of longtime gravity pulling on his face.

Mike Fitz

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Old 03 March 2009   #32
AA loved the movie and well done on Clint he is looking quite like the real guy

Oh Sing Me a Song of Your Misery

Old 03 March 2009   #33
Those renders are stunning....
Congratilations for your work, it rocks.
Old 03 March 2009   #34
great work..!
are you using mud 1.07..?
Old 03 March 2009   #35
aaaaargghhh ! hammer Stuff !! wow i envy you :-) 5 Stars from me .. please post a making of or some Infos about the scene and the shader
Old 03 March 2009   #36
This is very very very very very realistic

Old 03 March 2009   #37
wowow! the model itself and whole illustration are both amazing man!!
Old 03 March 2009   #38
Not 100% but instantly recognisable and very well done, congrats.

I'd also like to know why the windows and beams have such a high poly count.
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Old 03 March 2009   #39
The render, modeling and work is all around fantastic.
Old 03 March 2009   #40
Did you use just a thumb ?
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Old 03 March 2009   #41
Damn, if you were female Id be on a plane... thats awesome. Like seriously... like.... its.
*(GOZER)-During the third reconciliation of the last of the Meketrex Supplicants, it chose the form of a giant SLOAR...

Old 03 March 2009   #42
Thanks for feedback!

Windows and other parts of the interior have more faces because of quality. Sharp or chamfered edgeds weren´t what i was looking for, these objects are from wood and are
old so I tesselated a deformed the edges for better look in final render, dof isn´t so strong so the differences between sharp edges and deformed edges were really visible. That is why the windows and etc. are so messy.

OGKeithC - what did you just say to me?" look. - Thanks, that was the main goal, because he is looking on one of his scout marine who pissed him off the most, Corporali "Stich" Jones, the aytollah of rock and roll : ))

Here are the evolution of Clint, all heads are using old version of skin shader with displace, only the last one on the right using current shader with pure geometry which is in final render.

Here are the wires of basic meshes, first is neutral pose wire and neutral pose sculpt

Then I rigged and skinned the neutral head and here is a posed model, I took this model to Mudbox 1.07 and used displace from base neutral sculpt. Displace worked perfectly, then I only modified the posed head because of his facial expression and added pores and etc.

Here is a small test with a head animation using the skin shader with displace with different facial moves

And a gif animation

Last edited by SlayerCZ : 04 April 2009 at 05:12 PM.
Old 03 March 2009   #43
Lovely breakdown! That skinshader and the lighting really rock! You dude deserve a sticker

Question: Does mr in max behave differently cos I've never seen it render using fuzzy tiles in maya?

- My thoughts are my own and should not be confused with anyone else's.

Last edited by vfx : 03 March 2009 at 04:17 PM.
Old 03 March 2009   #44
WOW, great likeness! Funny to see another Clint Eastwood here. I´ve posted my version 2 days ago , but again, great stuff!
Old 03 March 2009   #45
Wow thats pretty awesome!

Is it the new VrayFastSSS2, or which shader did you use.
And can you tell us a bit about your lighting setup - is it HDRI or any additinal lights?

Clearly one of the best VRay skins I have ever seen - beside the great overall rendering.
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