|06 June 2008||#1|
Ricardo C. Rocha
Porto Alegre, BR
Join Date: Apr 2003
Water Chamber, Ricardo Coimbra da Rocha (3D)
Title: Water Chamber
Name: Ricardo Coimbra da Rocha
Software: 3ds max, Photoshop, ZBrush
Trying to achieve a certain mood and strangeness, this work started as part of a project for a real sculpture, but at certain point, the work took a different path and I started exploring simple ideas and associations when sculpting him. The relation between the man and the mask happened at some point and then I constructed the whole scene based on this initial association.
The organic sculpting, painting and posing were done in Zbrush 3.1. Shading, lightning ,composition and non-organic modelling done in 3ds max 2009, rendered with Mental Ray. Background and main model (male, tubes and valves) rendered separately and composed in Photoshop with an alpha mask with DOF info. A few levels and contrast adjusts in Photoshop then.
|06 June 2008||#12|
News Broadcast Graphics Designer
Awesome render, dude! The idea is great, the sculpt is great, the lighting is great, and the compositing is also great. 5* from me!
Btw, I'm somehow associating this with the last place in the game Portal. Can't really explain it. You just got me in that particular mood with this render.
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