Real time Character: Sarge , Tim Appleby (3D)

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  03 March 2008
Good Job!

hey Tim long time no see! that's fantastic! I think that you reallly like the quake style!
hope see u soon! 5 stars from me!
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Ryan Lim

www.Ryan3D.net
 
  03 March 2008
wow! Would love to see it animated! Great use of texturespace as well!
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I am the Dark Seraphim of your nightmares!
 
  03 March 2008
Really nice char, looks like the dude from a Starcraft game or a pimped version of the Duke ^^
 
  03 March 2008
Wow, this is a very impressive model, nice texture, nice details!
congrats!
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Latest short film: Tojie - sheep days are over!

Green Forest Animation Studio
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  03 March 2008
Good stuff man!
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yo
 
  03 March 2008
flippin awesome !!!
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hehe I like Blender.............^-^
 
  03 March 2008
Badass Tim... Glad to see this wrapped up. Sucks that your back across the pond though:(
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Paul
www.sixfatninjas.com
 
  03 March 2008
Hey Tim!
Thanks alot for posting wire, more LoPo art and polycount


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  03 March 2008
cool work and very good 4****
 
  03 March 2008
awesome work Tim!
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-Kees
 
  03 March 2008
Lovely work Tim. Great to see him finished

~M~
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  03 March 2008
Wink

that is wonderful !
up
why i write my heart words on thread cannot pass!what a pity!

friend you really do a wonderful work!
i like it very much.
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Finish Work:
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2.FoolGuy

3.Survivor
 
  03 March 2008
great stuff ! *****
always liked your work.
i am also wondering if you extracted the maps in max/maya or zmapper?

thanks
 
  03 March 2008
hey lowrez - I used max to render normal maps.. polycrunched the high poly down from zbrush. I had to export it into lots of chunks but I batch process the poly reduction
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  03 March 2008
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