XVLTR, Daniel Arnold-Mist (3D)

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  11 November 2007
XVLTR, Daniel Arnold-Mist (3D)



Title: XVLTR
Name: Daniel Arnold-Mist
Country: China
Software: Maya

I dont usually return to a piece once it's completed.. However I felt this piece lacked the work it deserved.

I improved many aspects of the picture (smoke/colour/detail/resolution) and hopfully it has made it better. Let me know what you think.

Comments and crits welcome

Liquid
 
  11 November 2007
Great contrast between the character and the background. Great job.
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  11 November 2007
Awesome model, and cool composition. The only thing I would say is that the pose could probably be pushed a little bit more adding more to the silhouette, you want that negative space around where the left arm comes out towards the camera, possibly just rotating the camera would help it out. Also the smoke looks a bit too even I guess. It just seems like the little peaks of smoke are all about the same size and very evenly spaces like along the head and the back of the leg, you may want to try to vary it more, I'm not sure if thats what you were going for artistically though. this piece reminds me of Richard Marchand's work.
Great work, keep it up.
 
  11 November 2007
As I said before, front page stuff. Not sure which I prefer, like the color more on this one and the detail is more prominent.

Great work, great composition.
 
  11 November 2007
this is awsome. meats meier would be proud lol.
 
  11 November 2007
Originally Posted by sFiorentino112: this is awsome. meats meier would be proud lol.


haha yeah he would. when i saw the thumbnail, i thought it was one of Meat's artwork
 
  11 November 2007
ok

good modeling + good texturing = great work.
 
  11 November 2007
Yup, Meats is a great inspiration of mine

However I hope I have a different style, many of Meats' earlier works used the same technique as used here, and if your going to get inspiration from anybody, do so from the best!

Thank you for the kind comments.


Dan

High res:


Last edited by liquidminduk : 11 November 2007 at 08:49 AM.
 
  11 November 2007
great detail... 5 star
can you show wire ?
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  11 November 2007
hmm, kinda crazy showing wires as it just looks like a mangled mess of polygons, however here you go!
Attached Images
File Type: jpg Side.JPG (50.3 KB, 58 views)
File Type: jpg persp.JPG (75.9 KB, 65 views)
File Type: jpg rust2withdisp.jpg (24.0 KB, 99 views)
 
  11 November 2007
Hi,

Fantastic image! I looked up the first one as well ... excellent work!

I'm fascinated by this method of modeling ... or is it texturing? I'm at a loss as to how this is done. Would you be so kind as to explain? Is it a displacement or opacity mapping or did you actually model each and every spline that makes up the caging effect? And if the latter how do you keep the "form" in perspective while modeling?

Thanks - again, great image!

Daf
 
  11 November 2007
it would be funny if meats replies to this thread and gives his council
i like this work, though [just like Industrial said] smoke effects look too generic and have almost the same shape. also the wires on his back look too simple when compared to the rest of the body!
****
 
  11 November 2007
very detailed, nice work, meats meier to the T
 
  11 November 2007
excellent work- great modeling, understanding of the human figure and render!
5 stzars from me!
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veljko popovic
3d artist
Lemonade3D
 
  11 November 2007
Amazing patiently modeling, great work..
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