A 3d Study From Rubens, Anand P. Gopinath (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  07 July 2007

Simply Great.. Anand...!!!
  07 July 2007

greatttttttttttttttttttttttttttttttttttttttttttttt tttttt work
  07 July 2007
Great modeling. 5 stars. only thing that could be a tiny bit better is the fabric.

  07 July 2007
Really stunning work. Modeling, texturing, lighting, everything. WOW!

  07 July 2007
Thanks a lot, every body!! I should thank each of you individually, but it would take all day..and i have to go to work! thanks a lot for the all support!

Some info on shading/lighting/rendering:

Shaders are "misss_fast_simple" shader in Maya(for diffuse and SSS passes) and blinn for reflection and specular passes. color map is the procedural "marble" texture in Maya.
Lighted with an HDRI map + one area light for key lighting and a directional light for back lighting. rendered in MentalRay with final gathering on.
I rendered 7 passes in all:

diffuse pass:

reflection pass:

specular pass:

subsurface scattering pass:

cavity pass(renderd with cavity maps exported from ZBrush using ZMapper):

Ambient Occlusion pass:

shadow pass:

I guess there are no hard-and-fast rules for all this, but please feel free to write if you think of ways I can make it better.

Last edited by anandpg : 07 July 2007 at 03:49 AM.
  07 July 2007
the render is already looking great. since you are more focused in modeling i would say its just fine as far as renders goes.

but, if you want to make it realistic you should render in less render passes. because the reflection needs to be self reflecting with at least 2-4 bounces. reflection should also be reflecting shadows, texture, cavity and sss. so you may actually need to render all these in same pass. only things you could have as separate render pass is ambient occlusion. you may also need GI so that little color bleeding happens here and there. but this all gonna cost you more render time

  07 July 2007
hey anand,

Great to see your work on the front page. Deserve it totally.
Last nite i played the blank tape so loud that the mime next door went nuts!!
  07 July 2007

Great work!
Applause for you !
Fact speak louder than words..
  07 July 2007
Great attention to detail, no critics from me, love it
Reality is overrated...
  07 July 2007

  07 July 2007
totally awesome

five stars

My Studies

My Anatomy Thread

My Website

Good Facial Expressions Resource:

  07 July 2007
Hi Anand its truely beautiful master piece great to came on the front page..congrats
  07 July 2007
oh my god 'anand pg'.........bravo....i know you[m being selfish here]....masterpiece..!!**********
  07 July 2007
Beautiful work!! Can I ask where you found the image of the painting by Peter Paul Rubens?

"the drawing that had been praised on Tuesday was regarded as only a stepping-stone to something better on Wednesday."
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:01 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.