A 3d Study From Rubens, Anand P. Gopinath (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2007   #61
Wow

Simply Great.. Anand...!!!
 
Old 07 July 2007   #62
Wink

greatttttttttttttttttttttttttttttttttttttttttttttt tttttt work
 
Old 07 July 2007   #63
Great modeling. 5 stars. only thing that could be a tiny bit better is the fabric.
__________________

 
Old 07 July 2007   #64
Really stunning work. Modeling, texturing, lighting, everything. WOW!
__________________

 
Old 07 July 2007   #65
Thanks a lot, every body!! I should thank each of you individually, but it would take all day..and i have to go to work! thanks a lot for the all support!

Some info on shading/lighting/rendering:

Shaders are "misss_fast_simple" shader in Maya(for diffuse and SSS passes) and blinn for reflection and specular passes. color map is the procedural "marble" texture in Maya.
Lighted with an HDRI map + one area light for key lighting and a directional light for back lighting. rendered in MentalRay with final gathering on.
I rendered 7 passes in all:

diffuse pass:

reflection pass:

specular pass:

subsurface scattering pass:

cavity pass(renderd with cavity maps exported from ZBrush using ZMapper):

Ambient Occlusion pass:

shadow pass:


I guess there are no hard-and-fast rules for all this, but please feel free to write if you think of ways I can make it better.
__________________

Last edited by anandpg : 07 July 2007 at 03:49 AM.
 
Old 07 July 2007   #66
the render is already looking great. since you are more focused in modeling i would say its just fine as far as renders goes.

but, if you want to make it realistic you should render in less render passes. because the reflection needs to be self reflecting with at least 2-4 bounces. reflection should also be reflecting shadows, texture, cavity and sss. so you may actually need to render all these in same pass. only things you could have as separate render pass is ambient occlusion. you may also need GI so that little color bleeding happens here and there. but this all gonna cost you more render time
__________________

 
Old 07 July 2007   #67
Thumbs up

Awesome!!!
__________________
 
Old 07 July 2007   #68
hey anand,

Great to see your work on the front page. Deserve it totally.
__________________
Last nite i played the blank tape so loud that the mime next door went nuts!!
 
Old 07 July 2007   #69
professional

Great work!
Applause for you !
__________________
Fact speak louder than words..
 
Old 07 July 2007   #70
Great attention to detail, no critics from me, love it
__________________
Reality is overrated...
MyBlog
 
Old 07 July 2007   #71
incredible!!

congrats!
 
Old 07 July 2007   #72
totally awesome

five stars

Gord
__________________
My Studies

My Anatomy Thread

My Website


Good Facial Expressions Resource:

http://www.artnatomia.net/uk/artnatomy.html
 
Old 07 July 2007   #73
Hi Anand its truely beautiful master piece great to came on the front page..congrats
 
Old 07 July 2007   #74
oh my god 'anand pg'.........bravo....i know you[m being selfish here]....masterpiece..!!**********
__________________
 
Old 07 July 2007   #75
Beautiful work!! Can I ask where you found the image of the painting by Peter Paul Rubens?

cheers!
__________________
"the drawing that had been praised on Tuesday was regarded as only a stepping-stone to something better on Wednesday."
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:24 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.