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Old 04-22-2007, 01:29 PM   #1
New Member
Jeremy Roberts
Join Date: Sep 2004
Posts: 19

Spider-Man 3, Jeremy Roberts (3D)

Title: Spider-Man 3
Name: Jeremy Roberts
Country: Canada
Software: 3ds max, Photoshop, ZBrush

Here's a new Spider-man picture that I've been working on over the last couple days. It was done using ZBrush, 3ds max and Photoshop.

Let me know what you think!
Old 04-22-2007, 06:05 PM   #2
..working hard..
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minmin xu
founder / finance director
Guang Zhou Min Chen Trading Company Ltd
guang zhou, China
Join Date: Jun 2005
Posts: 1,085
Ha Ha ..Spider-Man....I think your painting is well done....I like it very much....****4stars from me ....keep it up...
May God bless the grieving families,and may God continue to bless china.
chinese people..don't cry..a za a za fighting.
Old 04-22-2007, 06:30 PM   #3
mister "keep going"
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Antone Magdy
3D-Character Artist
Cairo, Egypt
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wow amazing mate 5 stars from me
please can u show the wires ?
Old 04-22-2007, 06:33 PM   #4
Looking for work
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Olivier Thériault
Modeler looking for work
Montreal, Canada
Join Date: Jan 2006
Posts: 832
Very nicely done! can you descibe the shaders? lighting?
Old 04-22-2007, 06:40 PM   #5
coffee puppet master
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Tomas Slobodnik
3d 2d artist, designer
Join Date: Jan 2005
Posts: 1,906
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Thumbs up

Excelent Light. Superb model and nice textures very good pose. Yes yes yes gr8 work. Keep it up. 5*
Old 04-22-2007, 06:53 PM   #6
never say die
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Rakitha Vithanage
3d artist
Sydney, AU
Join Date: Jul 2005
Posts: 284
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woow.. coool man. keep it up !!.
woo.. long way to go !!..
Old 04-22-2007, 07:48 PM   #7
New Member
Jeremy Roberts
Join Date: Sep 2004
Posts: 19

Thanks for all the nice comments!!!

I've attached a screen grab from 3ds max, so you can see the wires.

Here's some info about the process. The character was modeled in this pose to match a sketch that I had been working on. I created a very simple base mesh and used "brute force" to pose it, knowing I could work out the kinks in Zbrush. I did a first pass to build up the form and muscle structure, then I did a detail pass only to find that even after deleting big chunks of the mesh I couldn't get the polycount high enough. So, I settled on painting the details in projection master. The shader was a combination of the diffuse color, a reflection map and falloff that would change the look of the surface based on light and shadow. Lighting this image was the real test, there are a lot of lights in this scene and I was using GI with final gather, render times got very long near the end!

Old 04-22-2007, 08:19 PM   #8
Shkumbin Ferizi
Kosova, Albania
Join Date: Nov 2006
Posts: 395
amazing man...
Old 04-22-2007, 08:23 PM   #9
back in town
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Ensar Yanar
Character Modeler
Istanbul, Turkey
Join Date: Nov 2002
Posts: 465
it's a beautiful piece!
great lighting and shading. and the pose is very cool.
Old 04-22-2007, 10:35 PM   #10
Cube'n it!
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Brian Weston
Graphics Engineer
EDCOR Electronics Corporation
Carlsbad, USA
Join Date: Sep 2006
Posts: 591
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Yes, it is amazing Spider-man. I really like the way you did the wrinkles on the leg. I hope the movie will look as good.
Brian Weston
Old 04-22-2007, 10:49 PM   #11
Assassin droid
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Jason Gardiner
3D artist
Melbourne, Australia
Join Date: Jan 2007
Posts: 382
Awesome spidey! great modelling, lighting & textures..5 stars
Latest W.I.P

CG Challenge "strange behaviour"
NAval dockyard
Old 04-22-2007, 11:03 PM   #12
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Ahmed Elnady
2D/3D Artist
Join Date: Feb 2003
Posts: 2,273
Great work man
this should be front page!
Old 04-22-2007, 11:57 PM   #13
Lord of the posts
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marc mordelet
Rennes, France
Join Date: Apr 2004
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superb work ! the pose is good and i love the light.
Old 04-23-2007, 12:50 AM   #14
Galactic Hitchhiker
Alê Camargo
3d Artist / Animation Director
Buba Filmes
São Paulo, Brazil
Join Date: Dec 2001
Posts: 1,011
Looks like a promo to the film! Should I say... "Amazing"?

Five stars from me...

Alê Camargo
Director / Producer
Old 04-23-2007, 07:54 AM   #15
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pascal ackermann
CG 3D Artist
Montpellier, France
Join Date: Mar 2007
Posts: 344
Thumbs up

congratulation !!
I don't know how you do to have this precision betwen the displacement map and the final 3ds shader ...
Can you said me ?
Very nice work !
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