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Old 06-24-2006, 06:05 PM   #16
zman
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Ziv Qual
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MDSimulation
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Respect !
I really admire your dedication for details !
How did you manage to work on that poly count ? and how did you bring it to render without crashing ?? (the url didnt work for me :(
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Old 06-24-2006, 06:06 PM   #17
ThirdEye
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Alberto Blasi
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madness. O_o
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Old 06-24-2006, 06:11 PM   #18
cheybea
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Chelsea Beachem
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wow...just wow
I have nothing to say but............wow
 
Old 06-24-2006, 06:13 PM   #19
AspiriN
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Huseyin Karaaslan
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really very great details..
looking very good
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Old 06-24-2006, 06:16 PM   #20
Pixelcounter
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wouter wouter
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Absolute madness, these kind of things should only be seen in dreams.... U made it come to life, amazing...
 
Old 06-24-2006, 06:29 PM   #21
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Simon Thiele
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OH MY GOD
that is so incredable.
still perfect work, ...and the details. xtremly great
greetings
 
Old 06-24-2006, 06:30 PM   #22
selwy
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Selwy www.selwy.com
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absolute UNBELIEVABLE!
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Old 06-24-2006, 06:32 PM   #23
jfalconer
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Jason Falconer
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so thats what a 100 million poly mesh looks like. hmh.
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Old 06-24-2006, 06:33 PM   #24
frameless
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Gerrit Wemmer
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amazing work!
I first didn't notice its a character becasue all of those details ^^
What are your PC-specs...rendering a 100 mio. polygon model would be impossible with my comp :P

5 stars!
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Old 06-24-2006, 06:38 PM   #25
StephD
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looks like a very impressive model but you render makes it impossible to read in my opinion.
I think you can easily turn the light down a bit without losing this kind of very lit render you tried to achieve, just to make the light not burnt like it is.
maybe another background color would help too.
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Last edited by StephD : 06-24-2006 at 06:42 PM.
 
Old 06-24-2006, 06:38 PM   #26
CptObvious
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Maciej Kuciara
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looks cool, design is interesting
tho problem I see with this one is that u mostly can't see shit there (as Dezz mentioned b4). the amount of detail is overloaded everywhere, it look great on close-ups but in overall picture middle part is just unreadable. maybe color/brightness-changes would sovle it a bit, but i mostly miss less datailed and more "flat" parts that would make it more readable.
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Last edited by Cpt.Obvious : 06-24-2006 at 06:40 PM.
 
Old 06-24-2006, 06:44 PM   #27
cycom
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Cycom Cheah Yew Chung
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Thumbs up Awesome

Wow! That's insane amount of details. I think you're the "Monster"
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Old 06-24-2006, 06:47 PM   #28
strangercz
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Lukáš Kroupa
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omg this is really amazing work five stars
 
Old 06-24-2006, 06:50 PM   #29
RichiD
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One of the best models I ever seen ... Absolutely great and superior work ! 5stars (maybe next CG choice award?) R*E*S*P*E*C*T
 
Old 06-24-2006, 06:50 PM   #30
FunkyCowie
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Peter Moulds
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Too much detail... makes it hard to read. I just saw soemthing like swings and a tail/body and figured it was some type of dragon thing but couldn`t make out the head and wondered where the hell is it... just too confusing. Then I saw the closeups and was like 'theres a humanoid face?' scrolled back up to try and find it... should I have to do that?

Insane detail though... would need to be printed somewhere real big to make anything out.
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