Renewed Escher's Impossible Cube, Pawel Hynek (3D)

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  05 May 2006
Great ideea and render too! Do you can tell us what kind of lighting and render you use? And how much time spend for texturing...
 
  05 May 2006
that's really great good textures light and render.
greetz from Poland :]
 
  05 May 2006
Nice idea and very realistic render.
 
  05 May 2006
I love it textures are really well done too
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  05 May 2006
Very cool! nice render, and nice idea to take Escher's work into 3D renders (his brain and hand were an early version of 3D softwares though his perspective works were crazy...) , because it can be pretty hard to show when stuff like reflection, radiosity come into play and tend to give more clues about the fakeness of the scene. I think you did a great job in that, the optical illusion works well despite the realism of the render.

My only crits would be :
- the middle knot in the cube looks blurry like it would be a bit out of focus. I don't think that helps the picture.

- the composition is a bit dull, with that piece right in the middle. the "non euclidian dimensions" construction kit is a great idea though, and gives a fun touch to the piece. Maybe you should have put more elements of a garage or bricolage space to put more life to the piece.
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  05 May 2006
Very nice textures and lightning. I particulary like the blur around the focus of view. Could you post a wire from an other perspective ?
Regards...
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  05 May 2006
Originally Posted by Richit: I appreciate this idea but it is simple picture and easy to make... (2+/5)


As far as I know, that's the second time you've posted irrelevant, negative comments on Hynol's threads.
You're coming across as a bit childish.

Great render. The only crit I would have is the 'impossible' strut looks like its been photoshopped in although mv has already referred to that..
Materials are excellent.
 
  05 May 2006
Nice work
And great idea good job
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  05 May 2006
Great idea and realization. Good work !
 
  05 May 2006
Originally Posted by IC12:
Quote: Originally Posted by Richit
I appreciate this idea but it is simple picture and easy to make... (2+/5)
As far as I know, that's the second time you've posted irrelevant, negative comments on Hynol's threads.
You're coming across as a bit childish.


i second that.. he said the xact same thing in another critique thread..

kinda like Eric Idle.. "Thats Easy"... lol

Anys.. i love your Escher.. Maurits has always been my favorite artist.. most people dont
know.. but he did have a 3D app way back in the 30's... lol!. I did of version of his
Waterfall.. but im reworking it. I wish i could render like that.. your materials are bitchin.


lolly

Last edited by lollygag : 05 May 2006 at 06:19 PM.
 
  05 May 2006
AkiraHanzo - Well, texturing was simple and took not more than 1h. But I spent few hours creating blend texture for metal\rust, scaling UVW, and rendering previews to get realistic scratches and sharp table surface. Also SSS (it's my first time ) on box took a lot of tests. Light is only HDRI, I've created for this project. Rendered under Vray, but MR version looks the same.

mv - you are right about DOF on central sphere. My mistake. And you are right about scene and lack of itamz as well. But I was hurry a little and I've set up deadline on sunday evening.

lollygag - waterfall is remarkable, and I'm looking forward to see it in 3D. Good luck.

About a photoshop - it's not necessary to use it. Simple opacity map (gradient) will do the trick.
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  05 May 2006
Theres a small version.. a .mov in my signature but im redoing alot of it now.. and i wanna
rerender bigger on my new machine.. but i dunno much bout shading or MR.. so for now its just
gonna be simple occlusion.

http://lollys.org/Eschers_Waterfall.mov

not to get too deep into how you did it.. (mines actually an ortho/persp trick.. very long focal
and narrow angle). if thats actual perspective.. then your tubes arent parallel are they.. ?
have you seen the real physical models of the waterfall ? they are view dependent.. but very cool

http://www.cs.technion.ac.il/~gershon/EscherForReal/

i thougt of trying somthing like that for my fall.. but..
 
  05 May 2006
Wow this image so effective, makes my eyes really dizzy looking at the dimensions of the cube

Like the centre part of the cube is blurry and makes me re calculate which part is the foreground & which is the background if this makes sense, its effective and leave it the way it is, even if its not meant to look like this

Ok the modeling mabey simple, but the textures are fantstic

Often the simplest work looks the best
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Last edited by jbarr : 05 May 2006 at 11:24 PM.
 
  05 May 2006
IC12, lollygag : nevermind

...hm, one small illusion, some good textures and people are excited... My rating for this picture is 2,5/5 - and I think - its adequate. BTW: This picture have the same rating as this (at this moment) > http://forums.cgsociety.org/showthread.php?t=360524 ... Do you think that this is correct ? Think about it...
 
  05 May 2006
Originally Posted by Richit: IC12, lollygag : nevermind

...hm, one small illusion, some good textures and people are excited... My rating for this picture is 2,5/5 - and I think - its adequate. BTW: This picture have the same rating as this (at this moment) > http://forums.cgsociety.org/showthread.php?t=360524 ... Do you think that this is correct ? Think about it...


i agree with the fact that this image doesn't require too much modeling-texturing input and therefore isn't something outsanding (the idea was escher's.. in the first place). but it is pleasant to look at (or rather hard.. my eyes keep running around) and well executed.
i am not sure about rating though: how do people rate? because the link you have posted i find absolutely unsettling and rather not enticing in nature. more than that i think it's cheesy.
but it is a personal opinion, expressing which is the purpose of the board and if somone posts something negative -- it is criticism that makes us grow.
ta-ta.
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