Game-art, Ascaron Entertainment Gmbh (3D)

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  12 December 2005
Well it's hard to tell the general face count of the models because it's just so different from model to model and element to element. The whole ship has a polycount of more than 6.5 million Polygon-Quads but most of them are spent on the ropes (editable splines). On the most objects I tried to keep the polycount as low as possible (most round objects have only 12 or less segments, depending of the size in the actual picture) to keep the rendering time as low as possible. Most textures of the ship are 512*512 and 256+256 and repeat themselves quite often (without noticable textureseams of cause).
Thanks for interest...
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Jonas Nöll - Digital Artist
Lighting & Shading Artist

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  12 December 2005
I'll keep my eye on you to see more and more of this lovely work,,,,
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  12 December 2005
really nice...good job...very professional
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Designer, Stefano Tsai
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  12 December 2005
wow, nice texturing dude,,,,,,,,,,,
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  12 December 2005
That's in credible!!.. i'm Horrified at the details..

no really man it's awsom work! havent seen anything this good since the diablo artworks.

congrats!

Last edited by SpaceTik : 12 December 2005 at 01:12 PM.
 
  12 December 2005
Very nice work! Well modeled and textured.
 
  12 December 2005
WOW!

Excelent work!

***** from me


Best regards.
 
  12 December 2005
Great JOB!

MAn these are awesome work! I can't imagine the amount of time in texturing these.... You deserve award for these.... You must have done some research for the ships, with all the detail and such.... This is the kind of stuff I love to see in games....
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Lighthouse
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  12 December 2005
Excelent work!
 
  12 December 2005
Cool stuff man

i think it deserve front page
5 stars
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  12 December 2005
Sieht wirklich sehr gut aus. Super details und sehr sauber ausgearbeitet!
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  12 December 2005
Wow! I've been a games artist for 13 years and your work totally kicked my ass! Incredible stuff.
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  12 December 2005
Smile

Thanks a lot for all your nice input and comments. Yeah making it to the frontpage would be my dream but somehow it didn't work out for now :(
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Jonas Nöll - Digital Artist
Lighting & Shading Artist

Online Portfolio
 
  12 December 2005
great

Is realy great and incredible for me...realy lots of works in a limited time... so an important question is here with me.How did u create the Bbroken areas in the ship?..the self healthy ship is so detailed and hard for modeling...so this is realy harder to break it so how much time did u spend on the broken areas?(cos of the broken objects are exactly realistic) maybe u used a pluging for it?
 
  12 December 2005
Hehe, it's not as hard as it looks like. I just created some planks and cut the ship in some pieces that I layed down on the ground. Then I pushed the planks there were the ship was broken so it looked realistic. The rest is just some 2d adjustments and stuff...
Any more questions? Feel free to ask...
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Jonas Nöll - Digital Artist
Lighting & Shading Artist

Online Portfolio
 
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