Game-art, Ascaron Entertainment Gmbh (3D)

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Old 12 December 2005   #16
Well it's hard to tell the general face count of the models because it's just so different from model to model and element to element. The whole ship has a polycount of more than 6.5 million Polygon-Quads but most of them are spent on the ropes (editable splines). On the most objects I tried to keep the polycount as low as possible (most round objects have only 12 or less segments, depending of the size in the actual picture) to keep the rendering time as low as possible. Most textures of the ship are 512*512 and 256+256 and repeat themselves quite often (without noticable textureseams of cause).
Thanks for interest...
Jonas Nöll - Digital Artist
Lighting & Shading Artist

Online Portfolio
Old 12 December 2005   #17
I'll keep my eye on you to see more and more of this lovely work,,,,
Old 12 December 2005   #18
really nice...good job...very professional
Best Regards,

Designer, Stefano Tsai
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Old 12 December 2005   #19
wow, nice texturing dude,,,,,,,,,,,
Old 12 December 2005   #20
That's in credible!!.. i'm Horrified at the details..

no really man it's awsom work! havent seen anything this good since the diablo artworks.


Last edited by SpaceTik : 12 December 2005 at 01:12 PM.
Old 12 December 2005   #21
Very nice work! Well modeled and textured.
Old 12 December 2005   #22

Excelent work!

***** from me

Best regards.
Old 12 December 2005   #23
Great JOB!

MAn these are awesome work! I can't imagine the amount of time in texturing these.... You deserve award for these.... You must have done some research for the ships, with all the detail and such.... This is the kind of stuff I love to see in games....
~ Lightwave 9.2 ~

Petronas Towers
Old 12 December 2005   #24
Excelent work!
Old 12 December 2005   #25
Cool stuff man

i think it deserve front page
5 stars
Old 12 December 2005   #26
Sieht wirklich sehr gut aus. Super details und sehr sauber ausgearbeitet!

Old 12 December 2005   #27
Wow! I've been a games artist for 13 years and your work totally kicked my ass! Incredible stuff.

Old 12 December 2005   #28

Thanks a lot for all your nice input and comments. Yeah making it to the frontpage would be my dream but somehow it didn't work out for now :(
Jonas Nöll - Digital Artist
Lighting & Shading Artist

Online Portfolio
Old 12 December 2005   #29

Is realy great and incredible for me...realy lots of works in a limited time... so an important question is here with me.How did u create the Bbroken areas in the ship?..the self healthy ship is so detailed and hard for this is realy harder to break it so how much time did u spend on the broken areas?(cos of the broken objects are exactly realistic) maybe u used a pluging for it?
Old 12 December 2005   #30
Hehe, it's not as hard as it looks like. I just created some planks and cut the ship in some pieces that I layed down on the ground. Then I pushed the planks there were the ship was broken so it looked realistic. The rest is just some 2d adjustments and stuff...
Any more questions? Feel free to ask...
Jonas Nöll - Digital Artist
Lighting & Shading Artist

Online Portfolio
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