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Old 12-03-2005, 06:20 PM   #1
Lord of the Rats!!!
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Jonas Nöll
Diploma Digital Artist
Shanghai, China
Join Date: Jan 2003
Posts: 822
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Game-art, Ascaron Entertainment Gmbh (3D)

Title: Game-art
Name: Ascaron Entertainment Gmbh
Country: Germany
Software: (Other)

This is some artwork I did for a german ISO-RPG called "Sacred: Underworld" by Ascaron, which was released in spring 2005. I participated in this game as a freelancer and my job was to do most of the environment graphics that were used in the pirate scenario. All the graphics are actually fully rendered 3D-Models, but were applied as 2D-Sprites ingame. Since the perspective is fixed in an isometric game, this was no problem.
Official Sacred Website
Ascaron Entertainment GmbH Website
These are only some of the artworks I did for this game. The most challenging of them was actually the huge pirateship with all its attention to detail.

The first of four houses.

The second of four houses.

Maybe the most challenging project: The pirateship.

One of tho shipwrecks.

Two of eight tents.
Comments are most welcome. Thanks!
Jonas Nöll - Digital Artist
Lighting & Shading Artist

Online Portfolio
Old 12-04-2005, 12:51 AM   #2
My custom title
BiowaX's Avatar
Join Date: Feb 2003
Posts: 95
Why this havent been commented, just only for applauding the work is beyond me.

Anyways, great work. Dig the amount of details put into all the scenes, so much to look at. From all the stuff on the boat to all the items in the tentshops. AND isometric games beat 3d rpg`s anyday btw.. BG > neverwinter night ( sorry, never played sacred)

- Bio
Old 12-04-2005, 02:30 AM   #3
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Kevin Weichel
Sandusky, USA
Join Date: Jun 2004
Posts: 133
Very nice, inspiring. I have a game development class next semester and plan on doing one of these 3d made for 2d type games where you just use the renders.
Old 12-04-2005, 02:47 AM   #4
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Alireza Seifi
Tehran, Iran
Join Date: Jul 2005
Posts: 262

Hey man...congrats

I`m realy impressed of your great detailed TEXTURES and MODELS and renders are incredible too...i`m agree..why here is no comments?...the game must be awesome with these graphics.Could u explain more about the process(if maybe)?..specialy the time that u had for completing the work.

again cheers man
Old 12-04-2005, 08:22 AM   #5
Fortress of Solitude
Nidal Altoubal
Damascus, Syria
Join Date: Oct 2002
Posts: 336
Thumbs up congratulation

waw.. this is excellent big work man,,..
Old 12-04-2005, 10:11 AM   #6
hair loser
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vincent guibert
rendering,lighting,FX supervisor
angouleme, France
Join Date: Mar 2004
Posts: 2,181

excellent. Sorry nothing more to say.


Old 12-04-2005, 10:32 AM   #7
Lord of the Rats!!!
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Jonas Nöll
Diploma Digital Artist
Shanghai, China
Join Date: Jan 2003
Posts: 822
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Thanks a lot for feedback so far, and thanks as well for the stars, very appreciate that
About the progress: Everything is modelled and rendered with 3dsmax. Since the objects were being used as 2d sprites ingame I could spend some time adding additional detail such as dirt or improve lightning, shadowing and much more. The amount of time I used for these objects was quite different. The ship actually took me 2 weeks to model from complete scratch, texturing and post progress. The first house took me some time as well while the others (there are actually 4 of them) could use quite some elements of it.

Here are some more works I did:

One of two entrances of a grot.

One of four grot stones.

A second shipwreck.

The pirate tavern.

A harbour house.

The wire of the Pirateship (so you can see it is all modelled).

Jonas Nöll - Digital Artist
Lighting & Shading Artist

Online Portfolio
Old 12-04-2005, 11:27 AM   #8
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Britta Glodde-Herkenrath
Mülheim, Germany
Join Date: Nov 2005
Posts: 356
WOW! This is awesome. Never saw such detailed models. Have been looking at your images for a while now and still find something new to discover. Bravo! 5 stars is not enough!
Old 12-04-2005, 11:45 AM   #9
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Daniel Ulrich
Budapest, Hungary
Join Date: Dec 2004
Posts: 326
wow, really amazing work you have there ! May i ask the face counts and the texture resolution of the models? Im just corious...
Old 12-04-2005, 01:17 PM   #10
grr argh
note here not more not here no more
United Kingdom
Join Date: Apr 2005
Posts: 1,858
wow amazing texture work and details!
Old 12-04-2005, 02:02 PM   #11
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Gordon Wallace
Dublin, Ireland
Join Date: Mar 2004
Posts: 180
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hahhh stunning work, textures, models all outstanding........
Old 12-04-2005, 02:33 PM   #12
Digital Artist (For Hire)
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Christian Hecker
Nuremberg, Germany
Join Date: Nov 2005
Posts: 365

sehr schöne 3d arbeit wird im spiel sicher super aussehen! - wonderful 3d job... will surely look great in the game!
Old 12-04-2005, 03:15 PM   #13
semper fi
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Lukasz Szeflinski
Freelance CGI Professional
Join Date: May 2003
Posts: 1,467
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five star work man!!! so much details. you must be really patience man.
:: cgi
:: photography
Old 12-04-2005, 05:40 PM   #14
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Milivoj Popovic
Lead modeler
Split, Croatia
Join Date: Oct 2004
Posts: 1,203

Great!No crit! 5 stars!how many poly's are in the first pirate ship?

Last edited by Milivoj-Lemonade3D : 12-04-2005 at 05:42 PM.
Old 12-04-2005, 07:15 PM   #15
Jack of all trades
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Job v Linden vd Heuvell
Animator, Visual effects artist
Utrecht school of Arts
Join Date: Jan 2005
Posts: 603
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i love this, worth a cgchoise award!
the wooden house looks exactly how i imagined Beorn's house in the Hobbit from Tolkien!
(well, atleast the same feel to it )
My website
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