Bmw 7 Series (e65), Yury A Rybakov (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  10 October 2005
One word .... AMAZING!!!

  10 October 2005
One of the best 3d cars i've ever seen...congrats...

could you tell us about the light set and composition of the scene...

superb work man!
  10 October 2005
Wow ! The paving stones on the ground are wonderful (modeling, shaders, reflexions, ...) !
Great work !

Oh, yeah... the car is nice too !
  10 October 2005

post it at

  10 October 2005
Amazing render man!
Ferrari Testarossa
  10 October 2005
looks fantastic, but in the two last images, the tyre's appear to be ... reflective somehow, (very little) but the last image, the tyre's appear to be dirty/very bumpy..

but otherwise, Very well done, looks fantastic

  10 October 2005
somehow the license plate looks a bit low-res.

But I like this very much! Great rendering and materials
  10 October 2005
Ver nice indeed!!! Although the headlights are a bit od.

Also the license plate looks low-res. I think if you change those, You're having a award quality model!

I'm working myself on a BMW 650ci. Still much to do, but the basic shape is there allready.

Last edited by The_Raptor : 10 October 2005 at 11:43 AM.
  10 October 2005
Very nice render and elegant setting -the pavement (displaced?) makes a big difference. In the side view the front door handle angles up, but not the rear one, and the tires look like they've been 'Armouralled', which is a look I don't like, but that's not really a valid crit. Great work.
  10 October 2005

Great work! Very realistic!
  10 October 2005
Awesome and amazing modeling and rendering car....
I'm agree with some ohters guys... the headlights have something..... they're a little bit less realistic to the rest of the car.
So, i think it's the most "powerful" and realistic render of a car. Photorealism is now raise to an another world .
Could you explain your technique for modeling, lighting and environnement and post some wires please.
Congratulations man !
  10 October 2005
how did you manage the trunk area im workin on one too haven some prob with that rigde that cuts back in the car from the trunk.
  10 October 2005
well done!

only crit is, that your light doesn't match the backgroundd light (direktion&contrast)
  10 October 2005
Thats totally amazing man, im a huge BMW fan. You worked the alloys really well, they look great!

Now im struggling to pick my jaw up from the ground!

  10 October 2005
One more question.

Did you use an HDRI map? cause I'm really looking for high res (10MB or more) HDRI maps.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:07 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.