Bmw 7 Series (e65), Yury A Rybakov (3D)

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Old 10 October 2005   #16
One word .... AMAZING!!!

Old 10 October 2005   #17
One of the best 3d cars i've ever seen...congrats...

could you tell us about the light set and composition of the scene...

superb work man!
Old 10 October 2005   #18
Wow ! The paving stones on the ground are wonderful (modeling, shaders, reflexions, ...) !
Great work !

Oh, yeah... the car is nice too !
Old 10 October 2005   #19

post it at

Old 10 October 2005   #20
Amazing render man!
Ferrari Testarossa
Old 10 October 2005   #21
looks fantastic, but in the two last images, the tyre's appear to be ... reflective somehow, (very little) but the last image, the tyre's appear to be dirty/very bumpy..

but otherwise, Very well done, looks fantastic

Old 10 October 2005   #22
somehow the license plate looks a bit low-res.

But I like this very much! Great rendering and materials
Old 10 October 2005   #23
Ver nice indeed!!! Although the headlights are a bit od.

Also the license plate looks low-res. I think if you change those, You're having a award quality model!

I'm working myself on a BMW 650ci. Still much to do, but the basic shape is there allready.

Last edited by The_Raptor : 10 October 2005 at 11:43 AM.
Old 10 October 2005   #24
Very nice render and elegant setting -the pavement (displaced?) makes a big difference. In the side view the front door handle angles up, but not the rear one, and the tires look like they've been 'Armouralled', which is a look I don't like, but that's not really a valid crit. Great work.
Old 10 October 2005   #25

Great work! Very realistic!
Old 10 October 2005   #26
Awesome and amazing modeling and rendering car....
I'm agree with some ohters guys... the headlights have something..... they're a little bit less realistic to the rest of the car.
So, i think it's the most "powerful" and realistic render of a car. Photorealism is now raise to an another world .
Could you explain your technique for modeling, lighting and environnement and post some wires please.
Congratulations man !
Old 10 October 2005   #27
how did you manage the trunk area im workin on one too haven some prob with that rigde that cuts back in the car from the trunk.
Old 10 October 2005   #28
well done!

only crit is, that your light doesn't match the backgroundd light (direktion&contrast)
Old 10 October 2005   #29
Thats totally amazing man, im a huge BMW fan. You worked the alloys really well, they look great!

Now im struggling to pick my jaw up from the ground!

Old 10 October 2005   #30
One more question.

Did you use an HDRI map? cause I'm really looking for high res (10MB or more) HDRI maps.
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