Ice-diamond Shader, Thierry Canon Dareoner (3D)

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Old 08 August 2005   #31
funchski : no, the map for the sphere is the same of the planar, a classic scanline material with 100% selfillumination
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Old 08 August 2005   #32
Sorry, you misunderstand my question - I am asking about the Ice / diamond shader that you show the settings for in your tutorial. Do you enable "Reflect on back side" in the ice/diamond vray shader?

PS> Thanks for the quick replies.

Mark
 
Old 08 August 2005   #33
funchski : sorry for my english....so i don't enable "Reflect on back side" in the ice/diamond vray shader
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Old 08 August 2005   #34
Cool. When I get home from work, I'm going to give this a try.

Thanks for your help.

Mark
 
Old 08 August 2005   #35
best shader I ever saw 5stars.

This one "http://www.dareoner.com/image/ice/ICE5.jpg" look like photo.
 
Old 08 August 2005   #36
Congratulations!!

Yeap very nice work DAREONER. It's very, very impressive, almost reel, OK reelll!!!

Congratulations!!
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BlastmaN

ShowREel 2010

WWW.zoominstudio.eu
 
Old 08 August 2005   #37
Xtradinary...
Xcellent...
***** frm me...
 
Old 08 August 2005   #38
WHAAAAAAT!!!


Are you sure those aren't real ice thingies?!


daaamnz!


FOKING GREAT WORK


lUV IT!!


Sheherryar
 
Old 08 August 2005   #39
....

Man, that's stupid good. WT%? AWESOME!!!5 stars.
 
Old 08 August 2005   #40
Stunning realism
 
Old 08 August 2005   #41
No GI ? it's impossible.
 
Old 08 August 2005   #42
just stunning - never thought it could be achieved so easily! Inspirational!
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Old 08 August 2005   #43
Awesome..!

Its amazing...!

Can you show sphere material setting?
Actually, i do not understand about "reflexion sphere" with hdri.
Thanks in advance.
Best regards

Lee
 
Old 08 August 2005   #44
Quote:
Originally Posted by hindus
No GI ? it's impossible.
si si c'est possible
awesome job
 
Old 08 August 2005   #45
thanks all

hindus : héhé no gi...a mesh with 100% of refraction don't receive lighting

gogator100 : the sphere have a classic map (the same of planar) no hdri, and she's not renderable (propriety)..that's all
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