Ice-diamond Shader, Thierry Canon Dareoner (3D)

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Old 08 August 2005   #31
funchski : no, the map for the sphere is the same of the planar, a classic scanline material with 100% selfillumination
Old 08 August 2005   #32
Sorry, you misunderstand my question - I am asking about the Ice / diamond shader that you show the settings for in your tutorial. Do you enable "Reflect on back side" in the ice/diamond vray shader?

PS> Thanks for the quick replies.

Old 08 August 2005   #33
funchski : sorry for my i don't enable "Reflect on back side" in the ice/diamond vray shader
Old 08 August 2005   #34
Cool. When I get home from work, I'm going to give this a try.

Thanks for your help.

Old 08 August 2005   #35
best shader I ever saw 5stars.

This one "" look like photo.
Old 08 August 2005   #36

Yeap very nice work DAREONER. It's very, very impressive, almost reel, OK reelll!!!


ShowREel 2010
Old 08 August 2005   #37
***** frm me...
Old 08 August 2005   #38

Are you sure those aren't real ice thingies?!



lUV IT!!

Old 08 August 2005   #39

Man, that's stupid good. WT%? AWESOME!!!5 stars.
Old 08 August 2005   #40
Stunning realism
Old 08 August 2005   #41
No GI ? it's impossible.
Old 08 August 2005   #42
just stunning - never thought it could be achieved so easily! Inspirational!
__________________ - my portfolio [PL/ENG]
Old 08 August 2005   #43

Its amazing...!

Can you show sphere material setting?
Actually, i do not understand about "reflexion sphere" with hdri.
Thanks in advance.
Best regards

Old 08 August 2005   #44
Originally Posted by hindus: No GI ? it's impossible.
si si c'est possible
awesome job
Old 08 August 2005   #45
thanks all

hindus : héhé no gi...a mesh with 100% of refraction don't receive lighting

gogator100 : the sphere have a classic map (the same of planar) no hdri, and she's not renderable (propriety)..that's all
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