Ice-diamond Shader, Thierry Canon Dareoner (3D)

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  08 August 2005
mickatt : yééé ma caille, ecoute cé marrant mais pour moi la premiere est la plus réaliste...comme quoi cé bon de poster et de prendre du recul....
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www.dareoner.fr
 
  08 August 2005
tutorial
















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www.dareoner.fr
 
  08 August 2005
amazing work.i like
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My email:weiweihua@hotmail.com
 
  08 August 2005
fantastic image good surfacing .
compliment!
 
  08 August 2005
this is just beautiful. you really nailed it
 
  08 August 2005
Thumbs up entierement d accord

absoluement epoustouflant!
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k_

www.animoshi.com
 
  08 August 2005
fantastic work!
Beautiful materials are very realistic. I like it a lot.
 
  08 August 2005
These are masterpieces.

Five stars from me.
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  08 August 2005
excellent display of rendering, shaders and textures. awsome job.
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www.andrewhwang.com

 
  08 August 2005
Nice shader, and cool modeling method. That's great that you could get that effect with low render times.
 
  08 August 2005
qu'est ce que tu prend aux petit dejeuner pour bosser comme ca

wow .. . . .
que dire si ce n'est bravo , tres belle etude doc , rien a redire ! ! !l'impression est tres , tres realiste,quel belle claque . . . .
vraiment superbe travail

front page ! ! ! - amazing render and details shader. .

5stars for me
comme
mickatt, la 1ere image est belle mais en comparaison avec les suivantes . ..
excellent
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France and around the world
 
  08 August 2005
absolutely stunning, frontpage stuff
 
  08 August 2005
Can you post your bump map please?

Or is it procedural? If it is, can you show the settings please.

Great images, and very nice, simple tutorial.

M
 
  08 August 2005
hey thanks all for you cool feedback

m@lonet : yes , pour moi la premiere est la plus réaliste mais pas la plus artistique...j'te montrerai a l occas le truc en mouvement, c'est assez sympa


funchsk: it's not a procedural, a simply wall photo in n&b
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Last edited by DAREONER : 08 August 2005 at 10:49 AM.
 
  08 August 2005
OK. Thanks.

I'll get my camera out then. :-)

Also, do you enable "Reflect on back side" in VRAY shader?
 
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