God Of War Characters, Louis Lu (3D)

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  08 August 2005
OMG! perfect chars, man!

but about the polycount... why did the boss without his armor had such high poloycount and why 7 textures? Did you have any poly limits? cuz we can see that the polycount is not that rigid.

I loved the cow! =)
Animator and TD
MSN - umanotaseusilvio@hotmail.com
  08 August 2005
Very nice. If possible, can you elaborate on their creation? I'm wondering specifically how much time you had for modeling, texturing, etc. How much time went into these models?

They look great! I haven't picked up "God of War" yet... but now I have to. Well done.
Floyd Bishop

YouTube Channel
Char Maya Character Rig
  08 August 2005

I havent talked to you in a LONG time. Congratulations! These characters are amazing. Its so good to see you kicking ass! I always knew you would be a rockstar.

  08 August 2005
yaaow this is just awesome skilled work, and style is sooo cool too.
thanks for sharing Louis, and Big Up for thoose terrific images
(^__^)———> wip:WARMONK
wip:urban temple/sanctuary
wip:freestyle mecha

  08 August 2005
Very cool.

Can't even tell it's low-poly.

The details in the face are amazing.

I should pick up this game, and give it a try
ThinkingMedia is a Visual Effects Studio in Toronto.
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  08 August 2005
? you modeled and textured all of these characters?
  08 August 2005
Thumbs up

viciously cool work.
  08 August 2005
Stunning work! Are those renders 100% self illuminated or is there a lighttrace in the scene?

  08 August 2005
Any particular reason why 2-256 maps and not just 1-512 map?
And like the Minotaur had 7 maps. Were you referencing similar maps between characters?
  08 August 2005
Thumbs up

Awesome work, these are fantastic. The game kicked ass and had excellent art; you guys should be proud. And for the guy who asked if bare breasts are allowed in games now, try to remember that just because it's a game doesn't mean that it's for kids. "God of War" was rated Mature if I recall correctly.

Congrats on the great job.
how in the world?

Last edited by Jaknine : 08 August 2005 at 03:34 AM.
  08 August 2005
hey due..

it'z realy realy amazingggg work budy...where are when the master n survent comp was there.....good work
  08 August 2005
Originally Posted by Neil: Any particular reason why 2-256 maps and not just 1-512 map?

PS2 really, really, really likes small textures. Also, remember that 2 256x256 maps is still half the size of a single 512!

As I posted in the game art section, drop-dead beautiful stuff louis! VERY inspirational!
Adam Atomic :: Last Chance Media :: Buzz Kill
  08 August 2005
You've got some great characers there! But what I really loved were the textures! Superb work! from me
- Lukáš Duběda | ADVERTS s.r.o. | duber's blog
  08 August 2005
Thumbs up

WOW!! Extremly good textures, models are also great. Keep goin like that
-=3D coMMunity=-
  08 August 2005
The characters are awesome and the game rocked!

great job
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