God Of War Characters, Louis Lu (3D)

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Old 08 August 2005   #46
OMG! perfect chars, man!

but about the polycount... why did the boss without his armor had such high poloycount and why 7 textures? Did you have any poly limits? cuz we can see that the polycount is not that rigid.

I loved the cow! =)
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Old 08 August 2005   #47
Very nice. If possible, can you elaborate on their creation? I'm wondering specifically how much time you had for modeling, texturing, etc. How much time went into these models?

They look great! I haven't picked up "God of War" yet... but now I have to. Well done.
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Old 08 August 2005   #48

I havent talked to you in a LONG time. Congratulations! These characters are amazing. Its so good to see you kicking ass! I always knew you would be a rockstar.

Old 08 August 2005   #49
yaaow this is just awesome skilled work, and style is sooo cool too.
thanks for sharing Louis, and Big Up for thoose terrific images
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Old 08 August 2005   #50
Very cool.

Can't even tell it's low-poly.

The details in the face are amazing.

I should pick up this game, and give it a try
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Old 08 August 2005   #51
? you modeled and textured all of these characters?
Old 08 August 2005   #52
Thumbs up

viciously cool work.
Old 08 August 2005   #53
Stunning work! Are those renders 100% self illuminated or is there a lighttrace in the scene?

Old 08 August 2005   #54
Any particular reason why 2-256 maps and not just 1-512 map?
And like the Minotaur had 7 maps. Were you referencing similar maps between characters?
Old 08 August 2005   #55
Thumbs up

Awesome work, these are fantastic. The game kicked ass and had excellent art; you guys should be proud. And for the guy who asked if bare breasts are allowed in games now, try to remember that just because it's a game doesn't mean that it's for kids. "God of War" was rated Mature if I recall correctly.

Congrats on the great job.
how in the world?

Last edited by Jaknine : 08 August 2005 at 03:34 AM.
Old 08 August 2005   #56
hey due..

it'z realy realy amazingggg work budy...where are when the master n survent comp was there.....good work
Old 08 August 2005   #57
Originally Posted by Neil: Any particular reason why 2-256 maps and not just 1-512 map?

PS2 really, really, really likes small textures. Also, remember that 2 256x256 maps is still half the size of a single 512!

As I posted in the game art section, drop-dead beautiful stuff louis! VERY inspirational!
Adam Atomic :: Last Chance Media :: Buzz Kill
Old 08 August 2005   #58
You've got some great characers there! But what I really loved were the textures! Superb work! from me
- Lukáš Duběda | duber studio | duber's blog
Old 08 August 2005   #59
Thumbs up

WOW!! Extremly good textures, models are also great. Keep goin like that
-=3D coMMunity=-
Old 08 August 2005   #60
The characters are awesome and the game rocked!

great job
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