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Old 06-01-2005, 09:43 PM   #1
Mike Zugschwert
Digital Artist
Minneapolis, USA
Join Date: May 2005
Posts: 40
Pocket Pc, Mike Zugschwert (3D)

Title: Pocket Pc
Name: Mike Zugschwert
Country: United States
Software: Maya, Photoshop

This is a Pocket pc that i have modeled for a class assignment. The object was to render out a photo realistic image of a gadget. Modeled out of polys except for the round button on the front. That was nurbs. Please let me know what you think.
Old 06-02-2005, 02:29 AM   #2
Chris Szetela
Join Date: Nov 2004
Posts: 139
Thumbs up

WOW. Very clean. Nice model and render.
Old 06-02-2005, 04:33 AM   #3
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Adam Kehoe
3D Artist
Join Date: Mar 2005
Posts: 23

nice work zugz. Now we have to see who can make the best looking character for our final project.
Old 06-02-2005, 10:19 AM   #4
Dennis Wösten
Dennis Wösten
Join Date: Oct 2004
Posts: 33
Awesome! I have an Ipaq and it looks just the same! Only the thing on the bottom, where you put your connection cord (where you sync and recharge with) in. It's too big and empty. Also a little bit more metallic shine. Other than that very good! Very realistic!
Old 06-02-2005, 04:00 PM   #5
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Brian Michael
Meditech Communications, Inc
Join Date: Jul 2004
Posts: 16
hey! good job! i think its actually too metalicy shinny!!! nice job for the first thing in maya that is actually good! haha yeah. bye
Old 06-03-2005, 12:08 AM   #6
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Mike Hansen
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Nice job dude, kudos...
Old 06-03-2005, 12:18 AM   #7
Lisa Thanh Ellis
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On my laptop the pen looks like its floating on the screen of the tablet. Maybe add some highlight or some light shadow to give some deapth? Otherwise, good work.
Old 06-03-2005, 03:51 AM   #8
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Lauro Müller
nOne studios
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Nice model and render
c ya

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-Sorry,my english sucks...
Old 06-04-2005, 06:26 AM   #9
Paul De Palm
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Chee Keong Liang
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i guess im the first one to tell u it still looks very CG.

yeap. it looks fake. i think u need to add in warm and cool tones into ur lighting. very subtle one. it makes a lot of difference. currently i only see white source light. and the bluish background just doesn't work.

also, it needs to reflect a real environment. not empty spaces as this also suggests fakeness in the image.

the model is well done and textures/materials are near perfect. the only thing u need to work on is ur lighting, environment and rendering.

Ken Liang
CG Artist
SEQ | Sequence Production

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Old 06-04-2005, 09:06 PM   #10
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Rob Mack
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Brainchild Digital
Sydney, Australia
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Hi Mike, great work on detailing the model! I'd suggest trying a 'hdri' lighting render on it if you can, I think you'll find that the fiddling will be worth it...
Those who know it can't be done should stop interrupting those who are doing it


my 3d prints

Old 06-04-2005, 10:28 PM   #11
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Mihail Stefanov
Join Date: Dec 2004
Posts: 167
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Great work! The model is flawless. You could have rendered it in a more complicated scene.
It's cool, keep up the good work!
Old 06-06-2005, 01:21 PM   #12
Mike Zugschwert
Digital Artist
Minneapolis, USA
Join Date: May 2005
Posts: 40
I agree with funnydoodle on the lighting, i have heard never to use white lights and always tint them a little but i got caught up other things and was rushed and it just slipped my mind. One thing that bothers me that nobody has mentioned yet is the reflection of the area light on the bottom of the objet, It is not large enough or something and it leaves a wierd shape on the bottom. anyways, thanks for the comments guys
Old 06-06-2005, 01:21 PM   #13
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