Take Off, K Byrnes (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  05 May 2005
Take Off, K Byrnes (3D)

Title: Take Off
Name: K Byrnes
Country: Australia
Software: 3ds max, Photoshop

Hi again all
Here is what I've gone and done for the JETPACKJACK, Takeoff. Please forgive me if the lighting is off I'm still trying to get the hang of it.
But ill never say never.
well I hope you all see some improvement and like what I've done with him.
  05 May 2005
great work mate, see you and

  05 May 2005
Thumbs up

HI 3Darty

Good work .. and good texture

But the model you have few polygons, it is for a video game the model ??

A greeting
  05 May 2005
i like the overall scene,
the thing that bothers me is that the whole scene is moving (it has that effect) but the main character is not moving, i would make him kinda move. And the posture of the character seems wrong aswell, it doesn't feel like he's being proppelled by the jetpack, it's kinda like he's standing on the tip of his toes or leaning against a wall in some weird angle. I would have him look up and change the spine/legs/arms position a bit so that it feels like he is being pushed upwards at a high speed/force

your texturing is very nice though, but we already know you deliver quality textures !
  05 May 2005
Thx All yes it is a low poly 3496 is all, its a pose shot for a MOD comp the model could only
be a totol of 3500 polys.
and thx Simon.


PS: please take the time to leave some feed back even a Good,ok,Bad,or Crap.
It all helps me in the long run to know whats what thx.

Last edited by 3DArty : 05 May 2005 at 07:13 PM.
  06 June 2005
nice work. the only problem than I find is the dust and the smoke from the jetpac is like the guy is wearing columbia jetengine and he's going to mars.
Jhony Worker. Keep Working
  06 June 2005
Character appears bored with his current sittuation- kind of sleepy looking. Opening up his one good eye and giving him an expression with emotion will help to bring this piece alive. Head also looks a little small. BG is not exactly working for me with the pice- feels kind of separate. I do lie the body and blast.
  06 June 2005
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:35 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.