Aspidium, Axel Ritter (3D)

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Old 05 May 2005   #61
man thats just freaking awesome...i love the colors and most of all its not fully realistic has that fantasy touch to it
Old 05 May 2005   #62
Wow this picture definatly has a feel to it, almost humid nice
Old 05 May 2005   #63
Very original and organic. The colors shine around a nice central green. It is calming to look at.
Old 05 May 2005   #64
Absolutely beautiful!

Old 05 May 2005   #65
That work is realy stunning! Very nice!\

5 StarZ
Old 05 May 2005   #66
wow...this is a work of art...beautyfull...

excelent job
The Sun is gone but I have the Light.
Old 05 May 2005   #67
Gorgeous Axel, clearly shows insight into your subject Well done!
Those who know it can't be done should stop interrupting those who are doing it


my 3d prints

Old 05 May 2005   #68
Fantastic! gorgeous peice mate, thats goin straight to the pool room!
Old 05 May 2005   #69
Astonishing detail.

Old 05 May 2005   #70
I like it Axel, love to see artwork done in cinema. good times.
Helge Mathee, Fabric Engine Inc
Old 05 May 2005   #71
This is a really nice image, I want to make one like it now!!
"Art is a lie that helps us understand the truth" - Picasso
Old 05 May 2005   #72
Simply beautiful! Very inspiring! Colours, composition, wonderful work.
Old 05 May 2005   #73
Wow man, these plants look somehow really yummy, like I totally want to reach out and eat them.

I have a question about the textures. Are they all procedural or are they painted? The shaders are simply wonderful.
Jamie Noguchi
Old 05 May 2005   #74
wonderful. 5 stars
Old 05 May 2005   #75
Thank you all for your comments and critique!

alexyork :" hairs - could have maybe done with a little curl or offsetting."

Yes , i should change this !

niki : " have you used sss effect ?"

I used the Cinema sss shader.

jamihn :" are they all procedural or are they painted?"

Procedural ! , sss in luminance channel with a noise shader (multiply) as a layer above .

The small plants have two different materials , mixed with Vertex Map Shader.
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