CGTalk > CGSociety Art Gallery > Featured 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 04-02-2005, 12:58 AM   #1
eoin
Frequenter
 
eoin's Avatar
portfolio
Eoin Colgan
Senior Artist
Electronic Arts
Los Angeles, United States
 
Join Date: Jul 2003
Posts: 98

Goldeneye:ra-miniboss Heads (low Poly), Eoin Colgan (3D)



Title: Goldeneye:ra-miniboss Heads (low Poly)
Name: Eoin Colgan
Country: Ireland
Software: Maya, Photoshop

Coming on late on this project I had the opportunity to model and texture some NPC enemies for the game.

With restricted Poly (I had 600 for head) and texture (256x256) budgets I had to push in as much detail as possible into limited space.
Images are “print screens” from Maya viewport with “no lighting”, textures hand painted in Photoshop 7.

Asymmetrical detail was achieved by working on such details on a per face basis towards the ends of texturing. This helped out as more resolution could be spent on entire face (as opposed to giving both sides of face completed texture space for maybe one or two minor markings on face)
Rather than go for the usual “tough guy” faces you see all to often in games I tried to add a little more character to each face and try something new each time..

First guy was inspired by Clint Eastwood, with a hint of a classic German stereotype, as he was one of Goldfingers main men I gave him a golden hue and piercing light eyes to suit the look.


Second guy was my take on a tough Asian American looking dude, with a small bit of inspiration from ‘Temuera Morrison” for ruggedness (i know hes not asian!).


Third guy was an older dude who still had some street cred!! ..as goldeneyes men were meant to have a slick factor no matter what age:]


I'll post some more work when I dig it out and organize it.

UPDATE: (April 7th) Oh heres a few grabs from the first head showing the build up of detail. Just though I add it as I like seeing this sort of stuff myself :]


I do get a kick out of doing restricted low poly work but am glad to say Im currently working on Next Gen graphics at EA. More to come soon...

Comments welcome, Cheers,

-Eoin
 
Old 04-02-2005, 10:31 AM   #2
jud
Jiggerypokery Gobledygook
M.lee
Hobbiest
Ireland
 
Join Date: Aug 2003
Posts: 550
Cool models, and a cool game, the texture maps are real nice and they each have their own character,which is good, tell EA we want system link bot's and a system link campaign for 2 players...man, that would kick a**.


Anyway I think they look great, worthy of a good fragging.
__________________
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Machineflesh

Join_The_Daily_sketch_group

Vote in the "DSG Voting gallery" poll
 
Old 04-02-2005, 10:34 AM   #3
smaug
Frequenter
 
smaug's Avatar
portfolio
Gumrah Oymak
student of architecture
Cynosure cg
Ankara, Turkey
 
Join Date: Sep 2002
Posts: 118
Send a message via ICQ to smaug Send a message via AIM to smaug Send a message via MSN to smaug Send a message via Yahoo to smaug
hey thats unfair.. we are all trying to get this good shading on the skin with rendering and you paint it.. hahaha
jokes aside , this is really one of the best low poly characters i have ever seen...

i especially liked the old guys look on his face..
the only thing that bothers me is thier ears. i know you have polycount restriction but maybe just a bit unblurred textures for the ears could make it much better..

congrats:
 
Old 04-02-2005, 10:44 AM   #4
INFINITE
Guest
 
Posts: n/a
Talking

Really like the faces very nice style but it has that old quake 3 unreal 2 feal to it, why not use photographic reference for the textures instead of hand painted or combine the 2 for more realism? I would recommend that especially if your working on nextgen stuff. Unles your going for a cartoony feel of course. Great work!
 
Old 04-02-2005, 01:22 PM   #5
alexki
Freelancer
 
alexki's Avatar
portfolio
Alexandra Cicorschi
3D Artist
Germany
 
Join Date: Dec 2004
Posts: 61
Send a message via Yahoo to alexki
They all have the same eyes, the same expression of the face. Why not make them a little different? I think the textures need a little improvement, but very good job for a low ploy!
__________________
www.3Dmobiles.de
 
Old 04-02-2005, 10:07 PM   #6
eoin
Frequenter
 
eoin's Avatar
portfolio
Eoin Colgan
Senior Artist
Electronic Arts
Los Angeles, United States
 
Join Date: Jul 2003
Posts: 98

Jud: I’ll see what I can do! Cheers man.

Smaug: Tell me about it! That what Im at right now, trying to get the skin looking natural on Next-Gen along with a whole load of other stuff, the whole art pipeline is completely different, but really enjoyable! "Zbrush" is my best frind right now :] Roll on next gen graphics!!

Infinite: Yeah the painter style was a deliberate style to the game, it helps to make the characters features “pop” from a distance. They wanted a slightly stylized look to the characters in-game, to be honest I enjoy this method much more to using direct phot ref.

Alexki: your probably right man, I would have had more varation if deadlines werent so tight, although a lot of the expression is left to the animators to handle.


Here another character that got included toward the end of project, they wanted to get a Dr.No soldier in with exposed arms, so I gladly obliged! Modeled using 1800 triangles.






Last edited by eoin : 04-05-2005 at 01:40 AM.
 
Old 04-02-2005, 10:31 PM   #7
Neverwhere
Veteran
 
Neverwhere's Avatar
 
Join Date: Nov 2004
Posts: 87
These are absolutely incredible... "creme de la creme". Wish I could paint textures like that Beautiful.
__________________
And remember... don't squat with yer spurs on... :]
 
Old 04-02-2005, 11:45 PM   #8
B3AND1P
Lord of the posts
 
Join Date: Aug 2003
Posts: 1,075
I agree with everyone! Great job!
__________________
.
Compositing Sup
 
Old 04-02-2005, 11:45 PM   #9
peanut
CG is my enemy.
 
peanut's Avatar
 
Join Date: Oct 2002
Posts: 664
I feel so jealous, shame on me, i look at your work and i wanna jump off a cliff !
 
Old 04-03-2005, 02:03 AM   #10
YerEvilTwin
Character Artist
 
YerEvilTwin's Avatar
Todd Dinosaur
Professional Game Artist
San Jose, USA
 
Join Date: Apr 2003
Posts: 315
Send a message via AIM to YerEvilTwin Send a message via Yahoo to YerEvilTwin
I don't remember his name but he was the lead animator/rigger for Rouge Agent. He had showed us these at the Alias Booth at GDC. I remember him making a point to tell us that all the textures were done on a single 256 map, as requested by you. They are mighty nice. Rock on.
__________________
Make it fun
 
Old 04-03-2005, 02:07 AM   #11
Tilstrom
The Exalted One
 
Tilstrom's Avatar
Duane Tilby
Australia
 
Join Date: Oct 2003
Posts: 911
awesome facial textures, well done.
 
Old 04-03-2005, 02:24 AM   #12
Wildstyles
Kick a hole in the sky!
 
Wildstyles's Avatar
portfolio
Stephen O Connor
Lead Texture/ Digital artist
Brownbag Films
Dublin, Ireland
 
Join Date: Jan 2005
Posts: 158
Send a message via ICQ to Wildstyles Send a message via AIM to Wildstyles Send a message via MSN to Wildstyles Send a message via Yahoo to Wildstyles
Paddy Power In The House!!!

AMAZING WORK!!!
Eoin i love it! Its all good man... pro-styler in the house!

YEAH LOL! ;D


www.stephen-oconnor.com

heres my cgchat comp entry...

Comp #26 - Lord Wilfred and Iron

Last edited by Wildstyles : 04-03-2005 at 02:43 AM.
 
Old 04-03-2005, 03:05 AM   #13
BakerCo
no comment...
 
BakerCo's Avatar
portfolio
Jonathan Baker
USA
 
Join Date: Jan 2004
Posts: 409
freakin amazing work man


Lost...
__________________
http://www.baker-arts.com
 
Old 04-03-2005, 07:26 AM   #14
Jinian
Freelance 3d artist
 
Jinian's Avatar
portfolio
Jin Hao Villa
character artist/digital sculptor
Philippines
 
Join Date: May 2004
Posts: 532
frontpage stuff. Great textures.
__________________
--- AVAILABLE FOR FREELANCE ---
https://www.artstation.com/artist/konginchains
My 3d works thread
 
Old 04-03-2005, 09:47 AM   #15
Daniel
the CAR FREAK!
 
Daniel's Avatar
portfolio
Daniel Bohn
Mackevision
Munich, Germany
 
Join Date: Dec 2001
Posts: 677
Send a message via ICQ to Daniel
Thumbs up

great work!!!
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:49 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.