Serious Eastern Courtyard, Xiaogeliu (3D)

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Old 03 March 2005   #16
i like it and so good to see the buildings without person,, have u ever wanted to put something in moving?
 
Old 03 March 2005   #17
Very Nice scene
 
Old 03 March 2005   #18
Beautiful image but why is it that the tree in the middle is transparent?! Also, I'd rather be without the light rays. Other than that it's very well done.
 
Old 03 March 2005   #19
It looks good i just think the texture you used on that wall is too common and I've seen it other places. And you tile your textures too obviously especially if you look at the steps closest to the templs you can see a pattern... For a still things should be automated and refined as much as possible. Also the wau the lighting refelcts of the rock and the shape of the ramps on each side of the stairs makes it obvious it's a straight and flat Polygon.
The mood and lighting are good, the modeling could be unevened a bit and the texturing as well...
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Old 03 March 2005   #20
Smile

no critties from me , its amazing
 
Old 03 March 2005   #21
I love it, it's beautiful.

the only thing that seems off is the excessive blooming on the top edge of the roof. It seems a little heavy handed and crude compared to how wonderful everything else looks.

-steve
 
Old 03 March 2005   #22
Amazing style!! Great pic!! 4 stars from me.
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Old 03 March 2005   #23
I also think the textures are in need of a little something extra. A bit of displacement on the stones, perhaps, and some sort of "dirt" (water staining?). It just looks oddly "clean" for an old construction exposed to the elements, I guess.

Everything else is good.
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Old 03 March 2005   #24
Totally serious, nice work!
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Old 03 March 2005   #25
Thumbs up

Love the details, the modeling and the atmosphere is amazing. love the whole thing.. nice going
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Old 03 March 2005   #26
Great try.I rarely saw people to paint Chinese temple by using CG skill.
 
Old 03 March 2005   #27
I think its beautiful, the different elements really tie together well.

Most of the edges seem much too smooth. Break it up with a bump map or real geometry. Also, just for example lets take the front steps. The side border to the steps would look really nice if you capped them with square tiles like they were laid on top of the whole length.

Lookin great.
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Old 03 March 2005   #28
congratulation! I'm proud of you
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Old 03 March 2005   #29
Awesome textures and lighting! from me!
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Old 03 March 2005   #30
Beautiful scene. I love it!
 
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