|02-03-2005, 05:09 AM||#46|
Join Date: Oct 2003
Man, this and LOR in the same day,...I was feeling good about my work yesterday. But, seriously, that clip was out of control in just about every element of CG production. I am mainly curious about what your lighting set up was, if you could elaborate on that I would be a happy camper. Way to go Blasephemy
computers are useless, they only give answers -Picasso
|02-03-2005, 06:24 AM||#48|
snr potty trainerportfolio
Cape Town, South Africa
man thats some serious quality!!! awsome work
now u just need a couple hundred people, and a few extra cars, just for fun
|02-03-2005, 07:56 AM||#49|
London, United Kingdom
Join Date: Oct 2003
At first, i thought it was a cheap compositing job and a poorly deserved front page, but when i saw the wires, i realised it was actually 3d! Sure fooled me!
Amazing work on the lighting and post processing
|02-03-2005, 07:58 AM||#50|
Join Date: Apr 2002
hey 3d blasphemy,
first off let me congratualte you on an amazing piece of work.
just a quick question, in your WIP stills you show a seperate GI pass. was this how you actually did the composite? or just for demonstration purposes?
i was wondering if this seperate pass was intergrated into the composition pipeline, if so how?
the only reason i ask is, i worked on some games that used GI for their environments. they would light an untextured scene and bake the GI information into the vertex's. they would then texture the buildings after. i was wondering if you were somehow doing the same sort of thing.
keep up the good work
|02-03-2005, 08:28 AM||#52|
Juanjo González Díaz
Join Date: Jul 2002
One of the most incredible work i have seen. Near to pefection ...
Sinceramente felicidades, un trabajo dificil de superar
Juan J. Gonzalez
Freelance Technical Artist
LW | Modo | XSI | Photoshop
|02-03-2005, 08:33 AM||#53|
Jose Manuel Fernandez Oli
visual development artist
Blue Sky studios
White Plains, USA
nice to see you again
Impressive it is the word... The light sensation is awe, like all the scene elements
delicious ice creams for cold times!
|02-03-2005, 09:30 AM||#56|
JOSE MIGUEL ARAGUES
3D Animatior and TD at www.vortice3d.com
Join Date: Oct 2002
Very impressive rendering, nothing is flickering using GI (I suppose), i´m impressed, it´s overhelming.
Just one thing, Why is the black car stopping at the crossing?, the light is green and the surrounding cars pass it by and there´s no one crossing at that point so I´m guessing why that car stops there... ¿any ideas?
Great Job by the way.
The only thing that reminds me this is not real is the fact stating the miracle of not walking people along the street in barcelona, that´s simply unbelievable mate.
|02-03-2005, 10:34 AM||#59|
JJ Juan Jose Palomo
Big Lazy Robot Visual Effects
Join Date: Oct 2002
Hi all and thanks for the comments. I would like to thanks CGtalk crew too for adding my work to the front page.
Well, The scene has about two millions polys. I have rendered it in some layers. When I say layers I don´t mean diffusse/Specular/reflect and things like that. I know that this is the right way but I have never do it because I don´t know how it works. I have rendered it in five basic pass.
-Flats and static objects. (4 min/frame)
-cars, road and dinamic objects. (3,5 min/frame)
-Glass (less than a min/frame)
-Fog (less than a min/frame)
-ZDepth (less than a min/frame)
The hole scene was rendered in 24 hours using three duals machinnes.
I have rendered it with Vray and I have used Combustion for compositing. As you can see in the wires bitmaps I have used postproduction for raising colors, offseting dark zones, adding effects like blur, glints, glows, brightnes, contrast and some help to the camera sense. I have worked in the scene for two weeks.
The fact that mede me not to add humans was that I think that it is a work apart and maybe I could have broken the realism. The time was another reason for not doing it.
Thank you all for your comments.
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