|02 February 2005||#31|
San Francisco, USA
Join Date: May 2003
Wooooohhhh...Impressive work my friend, the ligth and materials and posproduction is incredible, the static image is impressive, but the animation is absolutely incredible!!!
Tas salio bufón...un saludo
|02 February 2005||#32|
Join Date: Mar 2003
What´s up JJ,
What a piece are You showing here man, watchin´ that I wanna go to Bcn.
Really impressive clip dude, I love that real look You get with the postpro, the camera behavior is perfect and the movement very natural. (take care crossing the road )
Ivan del Rio
|02 February 2005||#34|
Join Date: Mar 2004
That has got to be one of the most amazing videos I have seen in a LONG time. I am truly impressed. When I first watched the video, I thought you had composited in a car or building with live footage (which would have been astonishing in and of itself), but when I saw it was all CG, I damn near soiled myself man.
Can you give any more info into the creation of this like how much time you spent on it, how long it took to render, did you do EVERYTHING by yourself (modeling, texturing, animating, lighting, postprocess etc) or did you have some people help you out? Would love to hear any more info you have to share on this piece.
sorry, cant think of any crits
but it is just outstanding work. Bravo!!
|02 February 2005||#35|
I like Legoportfolio
Join Date: Feb 2002
Very nice work. There's a lot of hours spent making that scene, no doubt about that
I think the filtering and the camera work detracts me from completely believing this is real, and not 3D. You have to have a pretty cheap lens to get that amount of blur and flares The camera has a very keyframed feel to it, if you've used a tracked camera instead that would have really sold it I think.
But still, this is frontpage stuff!
Last edited by SuperRune : 02 February 2005 at 11:22 AM.
|02 February 2005||#36|
JJ Juan Jose Palomo
Big Lazy Robot Visual Effects
Join Date: Oct 2002
Well, some facts a bout the scene.
The scene has about 2 million polys.
I rendered it in two layers. One layer for the static elements (flats) and another layer for the dinamic ones (cars etc). I also rendered a layer with the fog and another one with the ZDEPTH info.
I have rendered the entire scene in three dual machinnes in 21 hours.
I have used Max for modelling, Vray for rendering, Photoshop for texturing and combustion for compositing.
The mos important thing I have done in postpro is changes to the exposure of the camera, the color of the escene, blurs, and some help to the camera animation.
Thank for your interest.
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