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Old 02-06-2005, 09:44 PM   #46
King of the Wicker People
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Ian Joyner
Character Design
Legacy FX
Sherman Oaks, USA
Join Date: May 2002
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Cool orc, and cool wip pages everyone should check out.
Ian Joyner | Character Designer at Legacy FX | Moderator CGtalk

*shamless plug alert* Check out my Character Modeling / Texturing DVD's

Old 02-06-2005, 09:55 PM   #47
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Alex Johnson
Canton, USA
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Zug Zug!
Hay nice job man I like th face.
Old 02-06-2005, 09:58 PM   #48
Justin Woodard
Technical Artist
Turbine, Inc.
Norwood, USA
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wow really great only crit is that in his face he looks old and grizzled instead of warrior fierce, maybe alter the eyes/eyebrow expression, but even still it is an amazing work!!!
Old 02-06-2005, 10:13 PM   #49
freeform modeling
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Alexander Hedstrom
figure designer
games workshop
nottingham, United Kingdom
Join Date: Dec 2004
Posts: 1,351

great work, love it. keep them coming.
Old 02-06-2005, 10:21 PM   #50
Join Date: Nov 2003
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Thumbs up

Nice job.

I can't help but wonder about the Warcraft influence -- I did notice you said you were "trying to get away from warcraft orc" in your WIP thread, but to me it looks like you followed the design religiously (and did a great job of it), and the tattered flag on the wood cross certainly lends to that.

I agree with what MFTituS said about the skin; I think the armor is textured very well, but the skin doesn't quite match its quality. I'm wondering if some SSS for his skin would help (at least in places where it's less rough).
Old 02-06-2005, 10:22 PM   #51
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Daryl Mandryk
digital ariist
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very nice orc you have there.

I think generally the anatomy and accesories are very well modelled, good job on that. The little details you put in, like the rings on the armor, and spikes here and there really help add life to him. I do think he looks very 'blizzard -like' (which isnt necessarily a bad thing), but a little more originality wouldn't hurt. You could also look at his skin tone a bit and give it some more variation, or try some different schemes other than the standard green. The other thing I would suggest is putting him in a stronger pose and giving him a weapon. His pose isn't doing anything to sell his personality or character at the moment....he needs an injection of energy. Just food for thought, overall this is a really strong model!

Space Opera madness
Old 02-06-2005, 10:58 PM   #52
in your sofa
3D below your cushions
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skin looks a tad bit too plastic...otherwise perfect! way to go!
Old 02-06-2005, 11:04 PM   #53
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Michael Jarvis
Freelance Modeller
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finally this made FP, great stuff
Art Station - Tumblr
Old 02-06-2005, 11:04 PM   #54
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Kaan Kasim
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waowawesome work man
Old 02-06-2005, 11:10 PM   #55
Hippy Freeloader
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Mike Hubbard
Graphic Designer
Join Date: Jun 2002
Posts: 60
Looks great, a few more touches and it'll be closer to blizzard quality as people have mentioned...

My only problem with it is that there are no nipples. Being as humanoid as an orc is it just looks off to me not having them.. and it would fill up the chest space more going with the detail you already have.

overall great job
Mike Hubbard :
How to set up, and use, perspective lines when drawing or painting.
Old 02-06-2005, 11:17 PM   #56
a SeVak of 3D
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Jay P
3d Artist
New Zealand
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Really love it man, hope to see more....

Keep it up.
Old 02-06-2005, 11:21 PM   #57
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George Pourikas
CG artist
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Posts: 344
Great work my friend congratulations

Old 02-06-2005, 11:29 PM   #58
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Mark Nicholson
Prop Maker
Join Date: Mar 2003
Posts: 217
what's with vfs and those wooden disks?

every single bloody person there uses them! it's ridiculous!
you can spot a vfs reel a mile off's kinda funny....
Old 02-06-2005, 11:58 PM   #59
El Tilin
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pablo vicentin
Freelance character modeler/concept artist
venado tuerto, Argentina
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Yes i know, what's up with that? he he
I have a few made of stone, if that helps, confracto.

The important thing is what is standing on it.

Cool model dude!!!

As blackarts said, you should add more color variation into the skin, reds, darkers greens and some blues for veins etc.
Also add an extra light with only specular on, that will help you show the hight lights on the metal without affecting the rest of the model.
good job!

Last edited by pablov : 02-07-2005 at 04:28 AM.
Old 02-07-2005, 12:12 AM   #60
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Herbert Lowis
Sr. Character Artist
BioWare Montreal
Montreal, Canada
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thanks for the critique and comment, guys.
yeah, I think my orc is pretty much typical orc in the end( green skin and stuff,) but I will try to make more original stuff in the future.
pablov: Thanks for reply, to tell you the truth, I actually looked at your reel for my reference( I think it's pretty obvious )

cheers guys,
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