Game Art Character: Future Soldier, Tim Appleby (3D)

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Old 01 January 2005   #61
Superb work. I hope we see normal mapped characters from you, with spec maps, that's where the industry is heading, and I am sure you'll make them look even greater with the new technologies.
 
Old 01 January 2005   #62
great work

great work dude.
can u tell me how you created the 'soft' edges look of the boots without
using normal maps.
are they just spec maps?.... did you blow out the edges in post to make it look round?

very curious
top work indeed

Phildog
 
Old 01 January 2005   #63
i love those models, very good texturing work ,
the boots of your first female char looks like they are James Hawkins's concept ,
i guess they are not an exact replica but they are too similar to be ignored...
 
Old 01 January 2005   #64
Amazing

What can I say, just outstanding work. I am with whoever said that it would be great to see a tutorial. I can learn a lot from your techniques. Keep up the excellent work.
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Old 01 January 2005   #65
Originally Posted by Tim Appleby: Polycount Represent!!

Psyk0 - yeah that was me, I did the Jedi Knight 2 tutorial wayback. I remember your modelling too, didnt you improve on my tutorial at some point?


Yup, added some skin modifier examples, details on how to setup workflow/errors to help people at lucas forum, easier to point to a link than explain everytime .

I'd also like to see tutorials from you, always a good thing to learn from more experienced than myself.

respect!
 
Old 01 January 2005   #66
hey tim,

great model. you seem to have gradually improved your texturing skills.

btw: would you mind posting a wireshot of one of the hands, closeup?
i've been trying to get hands right on my game models for quite some time now, but never quite managed them. too many tris is my problem. i would be interested to see how you mastered this.

cheers
 
Old 01 January 2005   #67
Awsome work, I hope to get to your lvl some day!
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Old 01 January 2005   #68
Great looking characters! Unfortunately I think there is a problem with the textures. They look very photorealistic and fitting indeed, but they are just kinda... unspectacular. I mean you have a great looking guy (the one with the duck tape on nose) but the color variation is just kinda boring. Maybe try to include some kind of Wow-effect: Intersting color variation or stuff. The colors of the armor look just a bit depressed. Anyway cool stuff
 
Old 01 January 2005   #69
Originally Posted by phildog: great work dude.
can u tell me how you created the 'soft' edges look of the boots without
using normal maps.
are they just spec maps?.... did you blow out the edges in post to make it look round?

very curious
top work indeed

Phildog


I believe the lighting is very even, most of the diffuse lighting feel comes from the texture itself, hence you don't see abrupt edges. Normal map would definitely be needed if your game is using point light sources with little or almost no ambient lighting, e.g. Doom3.
 
Old 01 January 2005   #70
one of the best game models i've ever seen! i would kill for a tutorial
 
Old 01 January 2005   #71
Great designe , the model looks good , but the texturing is what fires up my eyes , great job!
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Old 01 January 2005   #72
hey amazing models! Dunno if anyone else has mentioned or noticed swear that guy soldier resembles Ben Afleck!
 
Old 01 January 2005   #73
Thumbs up Excellent job Tim!

It's good to see talented people with amazing work like yourself.
Thanks for share your fine Art!
5 Stars from me.


http://www.cgtalk.com/showthread.ph...892#post1844892
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Old 01 January 2005   #74
I`m just wondering…
Please teach us!
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Old 01 January 2005   #75
hot images, but the guy looks like he's wearing a cross between 15th century items and 22nd century items.
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