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Old 01-12-2005, 08:12 PM   #46
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Paris, France
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very nice design and texturing
Old 01-12-2005, 08:48 PM   #47
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Andrew Maxwell
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Heka Entertainment
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awsome model man. i love how it looks super clean and great texturing.
Old 01-12-2005, 08:50 PM   #48
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Can Tuncer
3d CG Modeller
San Francisco, United States
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Thumbs up

this is the best low poly character work I`ve seen so far, very nice job , so when is that game coming out?
Can Tuncer
MindWork`s Layer
Old 01-12-2005, 08:52 PM   #49
Faster, More intense
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Yannis Bolman
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Damn those boots on the chick are funky!
"Although all of this remains quite questionable"
[ Strange Behaviour ][ Sketchbook] [ Little Chicken ]
Old 01-12-2005, 09:12 PM   #50
Lord of the posts
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Clemente Gomez
Ozone Park, USA
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Great work. Good Poly count also. I thought it was high poly for a second. Did you use the new Normal Mapping feature?
Old 01-12-2005, 10:07 PM   #51
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Tom Stanton
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Polycount Represent !!! Nice job bro.
Old 01-12-2005, 10:33 PM   #52
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Congrats Tim....Polycount is definately representin' :-D
Old 01-12-2005, 10:34 PM   #53
czech me out!
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Lukáš Duběda
CEO, Lead TD
duber studio™
Praha, Czech Republic
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Very nice! I like the texture detail and the cleaniness of the UVs! Pretty cool design as well! Well and no more crap from me
- Lukáš Duběda | duber studio | duber's blog
Old 01-12-2005, 10:40 PM   #54
Error: PC load letter
Venice, USA
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Looks good for the amount of geometry used.

The only thing I really don't like is on the soldier guy... His entire arm on the right side of the picture creates a straight line which really ends up making the left third of the picture dead space, really kills it for me. Everything else looks nice though.
Old 01-12-2005, 11:29 PM   #55
a super sayajin jedi!
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Reza Farsad
VFX Artist, Look Dev
Polygon Pictures
Tokyo, Japan
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cool ....
the models are nice and clean.and the textures are so good.
i love them both(the man more than the woman )
Old 01-13-2005, 12:06 AM   #56
Freelance chacha teacher
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Patrick Boisvert
3D / 2D Artist
Soldak Entertainment
Quebec, Canada
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Wow, amazing!

If i'm not mistaken, you're the guy that got me started into character rigging, back in the Jedi Outcast days, so thank you!

I can only hope to one day attain such high quality in my own work.
Old 01-13-2005, 12:22 AM   #57
Make sure to do it right!
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Hugo Morales
Lead Animator
Vancouver, Canada
Join Date: Oct 2002
Posts: 164
Nice job!!

I was just wondering, are these YOUR characters or are they work related???
Hugo Morales
Lead Animator
Old 01-13-2005, 12:34 AM   #58
PoLY PusHer
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Tim Appleby
Character Art Lead
Bromley, United Kingdom
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Polycount Represent!!

No normal maps guys, just low poly meshes and diffuse maps. (although I think it would be great to have some decent normal maps I dont have the time or inclination to create them for these characters - hopefully my next project though.. )

The samurai/japanese influence is perhaps there.. I didnt intend him to be any sort of samurai, I just knew that I wanted similar shapes around the legs.

seven6ty - good point!

Psyk0 - yeah that was me, I did the Jedi Knight 2 tutorial wayback. I remember your modelling too, didnt you improve on my tutorial at some point?

hugo.m - these are my personnel characters, not work related at all.
Bad Polygon Dot Com
Old 01-13-2005, 12:36 AM   #59
Join Date: May 2004
Posts: 141
sweet. I was amazed whe I saw the mesh for the soldier, and even more amazed whe I saw u didn't even use normal maps. Nice job.
Old 01-13-2005, 01:48 AM   #60
Lord of the Pings
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Raveen Rajadorai
Rigging TD
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Amazing, Simply amazing.
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