Game Art Character: Future Soldier, Tim Appleby (3D)

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  01 January 2005
very nice design and texturing
  01 January 2005
awsome model man. i love how it looks super clean and great texturing.
  01 January 2005
Thumbs up

this is the best low poly character work I`ve seen so far, very nice job , so when is that game coming out?
Can Tuncer
MindWork`s Layer
  01 January 2005
Damn those boots on the chick are funky!
"Although all of this remains quite questionable"
[ Strange Behaviour ][ Sketchbook] [ Little Chicken ]
  01 January 2005
Great work. Good Poly count also. I thought it was high poly for a second. Did you use the new Normal Mapping feature?
  01 January 2005
Polycount Represent !!! Nice job bro.
  01 January 2005
Congrats Tim....Polycount is definately representin' :-D
  01 January 2005
Very nice! I like the texture detail and the cleaniness of the UVs! Pretty cool design as well! Well and no more crap from me
- Lukáš Duběda | ADVERTS s.r.o. | duber's blog
  01 January 2005
Looks good for the amount of geometry used.

The only thing I really don't like is on the soldier guy... His entire arm on the right side of the picture creates a straight line which really ends up making the left third of the picture dead space, really kills it for me. Everything else looks nice though.
  01 January 2005
cool ....
the models are nice and clean.and the textures are so good.
i love them both(the man more than the woman )
  01 January 2005
Wow, amazing!

If i'm not mistaken, you're the guy that got me started into character rigging, back in the Jedi Outcast days, so thank you!

I can only hope to one day attain such high quality in my own work.
  01 January 2005
Nice job!!

I was just wondering, are these YOUR characters or are they work related???
Hugo Morales
Lead Animator
  01 January 2005
Polycount Represent!!

No normal maps guys, just low poly meshes and diffuse maps. (although I think it would be great to have some decent normal maps I dont have the time or inclination to create them for these characters - hopefully my next project though.. )

The samurai/japanese influence is perhaps there.. I didnt intend him to be any sort of samurai, I just knew that I wanted similar shapes around the legs.

seven6ty - good point!

Psyk0 - yeah that was me, I did the Jedi Knight 2 tutorial wayback. I remember your modelling too, didnt you improve on my tutorial at some point?

hugo.m - these are my personnel characters, not work related at all.
Bad Polygon Dot Com
  01 January 2005
sweet. I was amazed whe I saw the mesh for the soldier, and even more amazed whe I saw u didn't even use normal maps. Nice job.
  01 January 2005
Amazing, Simply amazing.
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